FIRST VIDEO OCTANE RENDER (IPANEMA)
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Oh I use it daily and have a smile on my face everytime because I know how long it took before with a unneddd export every frame.Nice to see use of this option in real life.

PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
hmm. so I just worked out why my frames were taking so long. If you use pro optimizer in max it seems to cause a re process geometry every frame. Which sucked.
Then I discover that little tick box for 'update animation geometry'
argghhhh
least I know it's there now.
So it still needs to process geometry if something (rather than a camera position) changes though?
Then I discover that little tick box for 'update animation geometry'
argghhhh
least I know it's there now.
So it still needs to process geometry if something (rather than a camera position) changes though?