OctaneRender® 1.025 beta2.58c test release [obsolete]

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matej
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Added command line option (-t) to specify a rendertarget to be used for rendering.
It would seem that if you specify a target for rendering all the cmd line options that regard rendering (like --samples, --film-width, --film-height, etc) are ignored. This is not good, because on occasions you would want to override some of the settings in the render target node with options form the command line (for testing purposes for example) - the same you can override the default render target settings.

Basically; -t should take the settings of the render target node, but override them with cmd line settings if they are specified.
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roeland
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That should work, I will take a look.

--
Roeland
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kubo
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roeland wrote:[*]Added command line option (-t) to specify a rendertarget to be used for rendering.
Thanks for all your hard work guys, I was expecting that small update since we got the rendertargets working so I could use it with batch rendering. It's great seeing you guys back to speed.
Un(?)fortunately for me I haven't had much time to do any 3D lately, too busy with not related work keeps me away from the fun ;P , but I'll try soon to fix that, hehehe. Cheers
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portdog77
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Awesome... Fixed the crashing when I open a file from the File>Open menu.
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Elvissuperstar007
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kubo wrote:
roeland wrote:[*]Added command line option (-t) to specify a rendertarget to be used for rendering.
Thanks for all your hard work guys, I was expecting that small update since we got the rendertargets working so I could use it with batch rendering. It's great seeing you guys back to speed.
Un(?)fortunately for me I haven't had much time to do any 3D lately, too busy with not related work keeps me away from the fun ;P , but I'll try soon to fix that, hehehe. Cheers

batch rendering !??????????????????????????????????? Оо does it work? and how
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PolderAnimation
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Thanks guys!
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roeland
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Elvissuperstar007 wrote:batch rendering !??????????????????????????????????? Оо does it work? and how
You need to call Octane with some arguments.

Arguments to start rendering after loading the scene.
-t node : Render a rendertarget node.
-m node : Render a mesh node. You need to give the name of the mesh node, not the filename of the OBJ file (but they are often the same). If used in combination with -t it will render this mesh instead of the mesh attached to the rendertarget.

Arguments to load an additional OBJ file.
-l file.obj : load file.obj into a new mesh node called file.obj . You can use this in combination with -m to start rendering this new node.
-r file.obj -m node : load file.obj into an existing mesh node, and render this node. This keeps the existing materials connected to this mesh node.

There are also arguments to change the camera and other settings, and to save the rendered image. Run octane --help to view all options.

Note: overriding camera and other settings in combination with -t doesn't work in this release, it will be fixed in the next release.

Some examples:
Load an OBJ file as a mesh node, and render the newly loaded mesh (using the settings in the preview render target). Since no scene file is given it will create a new scene.
octane.exe -l "mesh.obj" -m "mesh.obj"

Load a scene, and render a render target
octane.exe "scene.ocs" -t "myrendertarget"

Load a scene, load an OBJ file into an existing mesh node and render using settings from a render target
octane.exe "scene.ocs" -t "myrendertarget" -m "meshnode" -r "mesh.obj"

--
Roeland
vipvip
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Thanks Roeland, for this very usefull tip.
Did you read my post about the multithreaded voxelising process ( and removing the 'pop up' when rendering animation, perhaps with a preferences choise inside octane ) ?
vipvip
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I just tried the command line for batch rendering in a "*.bat" file and it works.
Just i have a problem: when i do a multiple line,it can't jump to the second line because octane doesn't exit after the end of the first one

-> i've found the problem: just add -e flag and it works ! sorry for disturbing the topic

Thanks
boeing727223
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Copy and paste...HUGE, thank you!
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