OctaneRender® 1.025 beta2.58 test release [obsolete]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Although I'm happy about further development and progress I really was expecting instance for this release after 5 months.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- Synthercat
- Posts: 284
- Joined: Mon Aug 30, 2010 11:12 am
- Location: Thessaloniki Greece
I am sure new people had to train to write code for Octane due to the new RS owners... give em some slack fellas.
I would like to see more but there is no point to nag about it
I would like to see more but there is no point to nag about it
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
I see many good feautures and improvements with this release.
The company transfer and the development of new plug ins are sucking energy and time. I am sure we will have a few new plug ins in May but a word about the instancing feature developement stage would be great.
The company transfer and the development of new plug ins are sucking energy and time. I am sure we will have a few new plug ins in May but a word about the instancing feature developement stage would be great.
Octane fails to start and hangs.
thank you so much roeland, copy-paste and rmb on osx are very appreciate
i think that if you said nothing about the 64bit build for osx there must be some problems in doing it, maybe is still a cuda issue?
anyway it seems that, under lion 10.7, it's necessary to start octane alone, via plugin doesn't start, because there is a prompet message from the system firewall to accept
ciao beppe
i think that if you said nothing about the 64bit build for osx there must be some problems in doing it, maybe is still a cuda issue?
anyway it seems that, under lion 10.7, it's necessary to start octane alone, via plugin doesn't start, because there is a prompet message from the system firewall to accept

ciao beppe
Thanks guys. I know you are trying hard to please. 
Nice to have copy/paste at last.
Edit1: slight bug - deep channel z depth slider, type say 10 get 9.9999997
Edit2: application wide copy and paste is great however is it possible to copy the colour in one hit? that would be the icing on the cake
see pic
Edit3: Octane material ball lighting power should be about 2.0? now
Edit4: preview is nice too. seems to be quite a large difference in the apparent scale between that seen on the ball and the plane though. ball looks right. see pic of chess set blackSet texture.
BTW if it helps to know, my screen is a Dell 27" = 83.7/inch and I set image size as 128
Just minor stuff.... thanks very much for the usability update


Nice to have copy/paste at last.

Edit1: slight bug - deep channel z depth slider, type say 10 get 9.9999997
Edit2: application wide copy and paste is great however is it possible to copy the colour in one hit? that would be the icing on the cake

Edit3: Octane material ball lighting power should be about 2.0? now
Edit4: preview is nice too. seems to be quite a large difference in the apparent scale between that seen on the ball and the plane though. ball looks right. see pic of chess set blackSet texture.
BTW if it helps to know, my screen is a Dell 27" = 83.7/inch and I set image size as 128
Just minor stuff.... thanks very much for the usability update


Last edited by pixelrush on Wed Apr 18, 2012 2:11 am, edited 1 time in total.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
With this release, i start Octane render, import with an mesh-node an *.obj and octane will not render.
But if i start C4D and use the exporter, octane start render. I´m confused.
By the way, this release is an living sign of octane, but in my opinion it is better on the final version of the standalone to work as a plugin solutions to all.
But if i start C4D and use the exporter, octane start render. I´m confused.

By the way, this release is an living sign of octane, but in my opinion it is better on the final version of the standalone to work as a plugin solutions to all.
|Q8400, gtx770 4Gb |12 Gb Ram|Win7 64 Bit|C4D R15 Visualize and Octane
my 3D-Blog: http://katerlake.blogspot.com
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my 3D-Blog: http://katerlake.blogspot.com
my Vimeo: http://vimeo.com/user4046032
my FlickR: http://www.flickr.com/photos/45536398@N05/
Thanks Roeland for the update, everything seems to work fine. Copypaste alone is worth a bag of gold.
(an improvement would be to keep the connections of a box-selected & pasted group)
The separate texture preview is really neat & helpful! The only thing is that you have to open it separately for each texture node. Maybe a show/hide toggle could be added in the NI header (or someplace else), that would open/close the preview for all the texture nodes that are currently visible in the NI pane (ie. the whole tree structure that is currently selected)?
A thing that is imo annoying is that the mouse wheel scrolls the node inspector tree view, but at he same time it changes slider values if the cursor is above them, so you can inadvertently change them. I dunno for others, but I never change values with the mouse wheel, because it's not precise enough. So if people agree I would vote to remove this behavior (or make it an option in the settings).
Another small improvement: panning the graph area with the mouse (ie. in 2D, not only up-down with the wheel). We could have a separate controls combination or the same that is used to pan the image in the rendering pane.
Thanks!

The separate texture preview is really neat & helpful! The only thing is that you have to open it separately for each texture node. Maybe a show/hide toggle could be added in the NI header (or someplace else), that would open/close the preview for all the texture nodes that are currently visible in the NI pane (ie. the whole tree structure that is currently selected)?
A thing that is imo annoying is that the mouse wheel scrolls the node inspector tree view, but at he same time it changes slider values if the cursor is above them, so you can inadvertently change them. I dunno for others, but I never change values with the mouse wheel, because it's not precise enough. So if people agree I would vote to remove this behavior (or make it an option in the settings).
Another small improvement: panning the graph area with the mouse (ie. in 2D, not only up-down with the wheel). We could have a separate controls combination or the same that is used to pan the image in the rendering pane.
Thanks!
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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