you need to apply the registry fix here for rendering swith longer passes: http://www.refractivesoftware.com/forum ... f=21&t=824
Radiance
Quick translucency tests
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
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wow, stunning...
one thing though, next to the RGB Spectrum Drop down menu it should read "transmission" instead of "RGB Spectrum" right?
one thing though, next to the RGB Spectrum Drop down menu it should read "transmission" instead of "RGB Spectrum" right?

Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
hey Radiance, is this a bug or what... i tried to reproduce and didn't succeed. but i want this effect. This is allso a request, can you make a 2sided node for the normal direction and a blend tecture tu mix those two... this way we can mimic the effect of translucency.radiance wrote:you need to apply the registry fix here for rendering swith longer passes: http://www.refractivesoftware.com/forum ... f=21&t=824
Radiance
this tutorial is an example of what i mean.
http://www.peterguthrie.net/blog/2009/1 ... al-leaves/
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
Hi,lixai wrote:hey Radiance, is this a bug or what... i tried to reproduce and didn't succeed. but i want this effect. This is allso a request, can you make a 2sided node for the normal direction and a blend tecture tu mix those two... this way we can mimic the effect of translucency.radiance wrote:you need to apply the registry fix here for rendering swith longer passes: http://www.refractivesoftware.com/forum ... f=21&t=824
Radiance
this tutorial is an example of what i mean.
http://www.peterguthrie.net/blog/2009/1 ... al-leaves/
It's not a bug, it's a feature, you just need to make a diffuse material node, connect it to your material input on your object node, and connect a texture or rgb spectrum to the transmission input, then you can play with the sliders of both reflection and transmission to get the desired effect.
also, you must enable pathtracing to see the effect as directlighting does'nt show it.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
@lechu
I got inspired by your tests and did few my self. Hope you don't mind for posting my results here:)
Cheers,
n1k
P.S. Can you do a render with a whole tree in a shot?


I got inspired by your tests and did few my self. Hope you don't mind for posting my results here:)
Cheers,
n1k
P.S. Can you do a render with a whole tree in a shot?


Just in case this doesn't go unnoticed, although it's minor, perhaps it was not clear what I meantProupin wrote: one thing though, next to the RGB Spectrum Drop down menu it should read "transmission" instead of "RGB Spectrum" right?

Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
n1k sure, let's post here our results
I'll try to make some full tree shots later and maybe some bush scenes.
Proupin, I think I know what U're talking about hehe. In my case Octane sometimes displays (in material tab) diffuse or transmission or RGB spectrum sign, don't really know why. The point is to have two float/rgb sliders, one above the another and be sure one controls diffuse color, and the other shader's transmission.
Radiance thanks for info

Proupin, I think I know what U're talking about hehe. In my case Octane sometimes displays (in material tab) diffuse or transmission or RGB spectrum sign, don't really know why. The point is to have two float/rgb sliders, one above the another and be sure one controls diffuse color, and the other shader's transmission.
Radiance thanks for info

the tree bark looks like it's made of metaln1k wrote:@lechu
I got inspired by your tests and did few my self. Hope you don't mind for posting my results here:)
Cheers,
n1k
P.S. Can you do a render with a whole tree in a shot?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Hmm. It's diffuse material with betula bark texture, although I rendered little robot recently so I might be under that influence:) hehe I'll try with diferent texture tomorow:)
Cheers,
n1k
Cheers,
n1k
Here's quck wind simulation. Motion turned out a bit funky:)
Cheers,
n1k
[vimeo]http://www.vimeo.com/11972870[/vimeo]
Cheers,
n1k
[vimeo]http://www.vimeo.com/11972870[/vimeo]