OctaneRender® for 3ds max® v1.0 beta 2.56b [OBSOLETE]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Seems I have to add sampling rate param to IESLightmerid888 wrote:thank you karba i add image, you can see maxsamples is 2000 and maxdepth 8, if i put 1000 maxsamples is the same result, noise in each part of view
exist any way to fix this part in pathtracing ?
regards
- Jaberwocky
- Posts: 976
- Joined: Tue Sep 07, 2010 3:03 pm
Karba
Thanks for the copy and past of texture files (including instancing) in the materials editor.This helps a lot when using a texture for bump map as well as the texture.This is something that's also needed in the stand alone version.
Thanks for the copy and past of texture files (including instancing) in the materials editor.This helps a lot when using a texture for bump map as well as the texture.This is something that's also needed in the stand alone version.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Came across this small minor glitch. The Linear camera response from the settings of the camera is registered correctly but from the render setup, The Linear camera response actually uses the FP2900Z camera response.

This the correct camera response for Linear, which was selected from the octanes camera settings.

This is actually the FP2900Z camera response and is displayed as the Linear camera response on the render setup.

This the correct camera response for Linear, which was selected from the octanes camera settings.

This is actually the FP2900Z camera response and is displayed as the Linear camera response on the render setup.