rcallicotte wrote:I tried further to see if I could understand what is happening. This is one thing I've discovered - if I have multiple objects (four, in this case), then the first object is asked by Octane about saving it and that object is put in whatever texture I choose (each object requests which material) and then this object's texture material covers over all of the other objects' texture materials. This means no objects underneath this highest branch [the object that is the only one asked about on Export] can display their textures, even though these objects have distinctly different textures than this highest object in the Octane tree. It's like in Photoshop - the top object is coloring everything under it.
You have the older version without material zone support, please download the newer version from first page.
The Demo version creates the material zones but do not export materials, does not have control of daz light setting, proper IBL support.
It is ment to simply show users how to transfer the scene to Octane for rendering as a sample. Materials, Cameras and Lights are fully supported in the full version (coming soon).