Teapots ? Voxel teapots...

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saikafu
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that is so cool!!!
very beautiful color!!
how to do that?
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understand
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:o
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Sam
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:o
Now that's a critic :lol:
that is so cool!!!
very beautiful color!!
how to do that?
Thanks, color are beautiful because they come from real life HDRIs
Even if they are blurred, the chromatics are better than if I used CGI generated HDRIs or emmiters
I use smart IBL archive HDRIs, you can found them + others in this topic http://www.refractivesoftware.com/forum ... f=21&t=146

How to do that ?
Import a mesh, tweak the HDRI and camera curve, use your eyes... and done ;)
I don't share the other little ingredients, you could do the same thing using 3DCoat eventually
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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Proupin
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oh common that's cheesy :mrgreen:
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Sam
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oh common that's cheesy :mrgreen:
Literally :mrgreen:
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
saikafu
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oh!!
thanks~~ i'll try ~~
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Sam
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added a new picture to the first post ;)
Its a simple cube with voxel noise in it on a studio background
I pushed tranmission to the maximum and used an HDRI of a studio lighting
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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mlody47
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cube is gr8.

I got some volume shader in xsi doing that but I cant bake it to geo.

Really nice ideas. Pls keep going :) when You have time
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Sam
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cube is gr8.

I got some volume shader in xsi doing that but I cant bake it to geo.

Really nice ideas. Pls keep going :) when You have time
Thanks, its a simple one but I found sometimes simple things work better :D
Currently I don't have motivation to make more renders, but I will do them specially for you :lol:

Volume shader in XSI ? Like volumetric fog ? That's nice !
I played with volumetric wood shaders in Cinema 4D, they are nice but not really photorealistics
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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mlody47
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Sam wrote: Thanks, its a simple one but I found sometimes simple things work better :D
Currently I don't have motivation to make more renders, but I will do them specially for you :lol:

Volume shader in XSI ? Like volumetric fog ? That's nice !
I played with volumetric wood shaders in Cinema 4D, they are nice but not really photorealistics
Yea :) simple objects are harder to lit nice :)

Volume shader in XSI ? Like volumetric fog ? That's nice ! ========= Yea volume rox :) there are many of them in xsi.
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