SSS and human skin

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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

The transmission param of diffuse shader is "hidden" by default (hollow circle). You can only access it in the graph editor, by manually connecting the texture node to it.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

Thanks! I think I'm slowly getting it.... I did find the transmission node on the diffuse material and here is what I did. I created a float texture (using a spec map) connected to the transmission node on the diffuse material. Just for laughs I also connected a scattering medium to the medium node on the diffuse material. These all got connected to a mix material and the other side of the mix is my glossy material with diffuse map, spec, and bump maps. The mix setting of 0 is all white, and as you up the setting it gets more like skin. I still can't figure out how to get the transmission param in the graph editor via the diffuse material.....it never shows up in node inspector...
boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

Something is happening..... here is a quick render

http://boeing727223.deviantart.com/#/d4h4057
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