SSS and human skin
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
The transmission param of diffuse shader is "hidden" by default (hollow circle). You can only access it in the graph editor, by manually connecting the texture node to it.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
- boeing727223
- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm
Thanks! I think I'm slowly getting it.... I did find the transmission node on the diffuse material and here is what I did. I created a float texture (using a spec map) connected to the transmission node on the diffuse material. Just for laughs I also connected a scattering medium to the medium node on the diffuse material. These all got connected to a mix material and the other side of the mix is my glossy material with diffuse map, spec, and bump maps. The mix setting of 0 is all white, and as you up the setting it gets more like skin. I still can't figure out how to get the transmission param in the graph editor via the diffuse material.....it never shows up in node inspector...
- boeing727223
- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm