interior test, 1 hr. using a 250 gts... exported from LW 9.6 and rendered in Octane, original rez 2048x1024
using 480 mbytes memory.
1'st Octanerender
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
very nice 
you should use the technique explained here to get a better result: http://www.refractivesoftware.com/forum ... f=21&t=878
Radiance
you should use the technique explained here to get a better result: http://www.refractivesoftware.com/forum ... f=21&t=878
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
i'm going to make some better textures, and bake out a physical sky HDR tomorrow... and try the new techniques on rendering...
3 x RTX 3090 / 1 RTX 4090
96 GB RAM
Threadripper
96 GB RAM
Threadripper
Nice rendering. Very interesting composition. Feels natural:)
Cheers,
n1k
Cheers,
n1k
Hi Roger,
Nice interior shot.
I am a LW 9.6 user as well, so I would like to ask you how do you export your scene from lw?
did you export from modeler or layout? if it is layout, what did you use as obj exporter?
Héhé, I know these are a lot of questions, but I can't get a mesh with all of my materials and textures from lw so far
Nice interior shot.
I am a LW 9.6 user as well, so I would like to ask you how do you export your scene from lw?
did you export from modeler or layout? if it is layout, what did you use as obj exporter?
Héhé, I know these are a lot of questions, but I can't get a mesh with all of my materials and textures from lw so far
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10
Net render : MB Asus Pro WS W790E-SAGE SE - XEON - 128GB - 2 x RTX 3090 - 3 x RTX 2080TI
Net render : MB Asus Pro WS W790E-SAGE SE - XEON - 128GB - 2 x RTX 3090 - 3 x RTX 2080TI
pixym:
Hi! Pixym
This is my method...
1: first of all, UV-map all your textured objects in LW modeler. I just call all my maps "UV"
2: load your scene into layout.
3: export your scene as collada.
4: import your collada scene into modeler. all objects into 1 layer.
5: export your object/scene from modeler to wavefront. if you texture everything in modeler, modeler makes automatic UV's for your object when you export from modeler as OBJ.
6: put all your textures into the same dir as the obj-file
7: import into octane, place cam and render..
Hi! Pixym
This is my method...
1: first of all, UV-map all your textured objects in LW modeler. I just call all my maps "UV"
2: load your scene into layout.
3: export your scene as collada.
4: import your collada scene into modeler. all objects into 1 layer.
5: export your object/scene from modeler to wavefront. if you texture everything in modeler, modeler makes automatic UV's for your object when you export from modeler as OBJ.
6: put all your textures into the same dir as the obj-file
7: import into octane, place cam and render..
3 x RTX 3090 / 1 RTX 4090
96 GB RAM
Threadripper
96 GB RAM
Threadripper
Thank you very much Roger 
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10
Net render : MB Asus Pro WS W790E-SAGE SE - XEON - 128GB - 2 x RTX 3090 - 3 x RTX 2080TI
Net render : MB Asus Pro WS W790E-SAGE SE - XEON - 128GB - 2 x RTX 3090 - 3 x RTX 2080TI
