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roger1972
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Posts: 25
Joined: Sun Mar 07, 2010 4:37 pm
Location: TRONDHEIM / NORWAY
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interior test, 1 hr. using a 250 gts... exported from LW 9.6 and rendered in Octane, original rez 2048x1024
using 480 mbytes memory.
Attachments
octane2_interior.jpg
3 x RTX 3090 / 1 RTX 4090
96 GB RAM
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

very nice ;)

you should use the technique explained here to get a better result: http://www.refractivesoftware.com/forum ... f=21&t=878

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
roger1972
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i'm going to make some better textures, and bake out a physical sky HDR tomorrow... and try the new techniques on rendering...
3 x RTX 3090 / 1 RTX 4090
96 GB RAM
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n1k
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Nice rendering. Very interesting composition. Feels natural:)

Cheers,
n1k
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
pixym
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Posts: 601
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

Hi Roger,
Nice interior shot.
I am a LW 9.6 user as well, so I would like to ask you how do you export your scene from lw?
did you export from modeler or layout? if it is layout, what did you use as obj exporter?
Héhé, I know these are a lot of questions, but I can't get a mesh with all of my materials and textures from lw so far :(
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10
Net render : MB Asus Pro WS W790E-SAGE SE - XEON - 128GB - 2 x RTX 3090 - 3 x RTX 2080TI
roger1972
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Posts: 25
Joined: Sun Mar 07, 2010 4:37 pm
Location: TRONDHEIM / NORWAY
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pixym:
Hi! Pixym :-)
This is my method...

1: first of all, UV-map all your textured objects in LW modeler. I just call all my maps "UV"
2: load your scene into layout.
3: export your scene as collada.
4: import your collada scene into modeler. all objects into 1 layer.
5: export your object/scene from modeler to wavefront. if you texture everything in modeler, modeler makes automatic UV's for your object when you export from modeler as OBJ.

6: put all your textures into the same dir as the obj-file
7: import into octane, place cam and render..
3 x RTX 3090 / 1 RTX 4090
96 GB RAM
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pixym
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Posts: 601
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

Thank you very much Roger ;)
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10
Net render : MB Asus Pro WS W790E-SAGE SE - XEON - 128GB - 2 x RTX 3090 - 3 x RTX 2080TI
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