noob question.
If I have got a file which has copied objects, will octane render see these objects as instances?
thanks for an answer in advance
OctaneRender® 1.025 instancing preview test build
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- Duke_Arnout
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E6400 2x gtx 570 8gb ram xfx 680i LT windows vista 64bit
- Duke_Arnout
- Posts: 61
- Joined: Wed May 26, 2010 2:39 pm
- Location: Belgium
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ps I am using rhino 5.0 beta
E6400 2x gtx 570 8gb ram xfx 680i LT windows vista 64bit
awesome, thanks a tontchoa wrote:Hi
For Maya users, I Just wrote a little script that can export the .csv file to feed octane's scatter node: Maya to Octane’s scatter node
F
Win10 64 | GTX Titan | I7 5820K | 32GB
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
tchoa
Thanks for the script
I am getting an error when I run it asking for a maBackwards.mll plugin path error...
Does it call a standard maya plugin?
Peter
Thanks for the script
I am getting an error when I run it asking for a maBackwards.mll plugin path error...
Does it call a standard maya plugin?
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- enricocerica
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- Contact:
Hi there,
I'm playing around with Blender trying to produce some input file to handle scatters for instances and was just wondering about the rotation, is it relative to the whole space or to the instanciated object origin ?
I'm playing around with Blender trying to produce some input file to handle scatters for instances and was just wondering about the rotation, is it relative to the whole space or to the instanciated object origin ?
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
It´s the rotation of the instanced object origin.enricocerica wrote:Hi there,
I'm playing around with Blender trying to produce some input file to handle scatters for instances and was just wondering about the rotation, is it relative to the whole space or to the instanciated object origin ?
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
@p3octane
Sorry the maBackwards.mll thing has nothing to do in the script.
It came with a too fast a copy/paste from another script I shared.
I've updated the script cleaned up, same link...
Sorry the maBackwards.mll thing has nothing to do in the script.
It came with a too fast a copy/paste from another script I shared.
I've updated the script cleaned up, same link...
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
+10000Q-Games wrote:Video tutorial please.
Type +1 if you want it too.
I agree to a video tutorial.
Unfortunately I have not much time they can spend, and I noticed a lot of confusion among users ..
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
I agree to a video tutorial.
Intel Core i7_870 | Win7 64 | 8 GB ram | GTX760 x Octane | SketchUp 2013 | GIMP |
Making a tutorial now 
It will be on the placement and geometry group.
It will be split into two sections. With each section split into two parts [10 minutes each]

It will be on the placement and geometry group.
It will be split into two sections. With each section split into two parts [10 minutes each]
Win8 Pro 64bit ULT|Intel Core i7 3930K|3.20 GHz|32 GB RAM|GTX 590|UD5 2011 socket||2x TB HD||Master Cooler HAF X||Blender 2.6||Maya 2012||Octane|