VERY EXCITING!!!!

it works very well...but..
On files where we have character animation for example (skinned meshes), the characters are NOT getting deformed anymore (NOT USING Movable proxy on them)...even if i press reload geometry button as we used to do on 2.58f.
But man! its a joy to see object moving in realtime in render! I also tried a noise modifier on some leaves of a tree to simulate wind! IT WORKS VERY VERY WELL! Octane doesn't have to reload geometry for this case!

just finishes rendering one frm and immediately starts the next one!
I remember Karba saying that Skin is not supported and indeed its NOT, but PARTIALLY, according to my tests! i tried setting my Animated character as movable object! and all animation i could see it in REALTIME

:), but for some reason Octane kept resetting the max samples after a few samples (around 4 and 6 or so). However if i dont move timeslider from 0, on frm 0 renders all the way thru 256 or whatever we set maxsamples to, this only happens if i try to render a frame other than 0.
But its good to know that at least some modifiers are supported (tried bend and noise).
So in general for animated characters beta 3.00 is not working (even when pressing reload geometry), 2.58f is, but of course u have to reload geometry. Sorry if I'm being redundant in my explanation

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Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.