
Wait for the 3dsmax integration ... Hope that Super-Karba has already spent his hollidays
Ah, thanks.matej wrote:There are two ways to write matrices; column major and row major. Depending on which version you use, the translation component is written in the last row or last column.
Why do you guys even bother with this? Its not that you'll be placing objects around by inputing matrix data by hand.
matej wrote:There are two ways to write matrices; column major and row major. Depending on which version you use, the translation component is written in the last row or last column.
Why do you guys even bother with this? Its not that you'll be placing objects around by inputing matrix data by hand.
RayTracey wrote :ROUBAL wrote:
Wow ! Great release ! Thank you very much for this preview !
Here is a first test showing 730 Routemaster buses ! This model (currently a modelling WIP) has more than 3 millions of vertices and weights 480MB in 1280x720 format (1150 in 8000x4500). With a good exporter from Blender, vegetation and repeated architecture props should not be a problem any more, at least for still pictures, because the rendering time obvioulsy increases a lot.
As it is, it already helps to multiply some trees for example. I hate using nodes, but these placement nodes are easy to use. Great improvement !
Unfortunately, all materials have had to be adjusted again when importing an obj made with 1.0258e, but in the future this will not be a problem with files made from the recent version..
In fact, I wrote by error 3 Millions of Vertices, instead of 3Millions of triangles ! So, it is even more !Looks awesome, that's about 2.2 billion vertices
Face... If you get something interesting out of your ICE experiments.. Be sure to let us know?face wrote:Ah, thanks.matej wrote:There are two ways to write matrices; column major and row major. Depending on which version you use, the translation component is written in the last row or last column.
Why do you guys even bother with this? Its not that you'll be placing objects around by inputing matrix data by hand.
No, i placing it not by hand, but i write two plugins.
It is also usefull to know how it works. So i can use the right values.
Maybe not everyone ask with the backgound to bother someone...
face
Have made a testbuild, which exports the ICE-Particles as instances/matrixes in a file. This file can loaded in Octane.PeterCGS wrote:Face... If you get something interesting out of your ICE experiments.. Be sure to let us know?face wrote:Ah, thanks.matej wrote:There are two ways to write matrices; column major and row major. Depending on which version you use, the translation component is written in the last row or last column.
Why do you guys even bother with this? Its not that you'll be placing objects around by inputing matrix data by hand.
No, i placing it not by hand, but i write two plugins.
It is also usefull to know how it works. So i can use the right values.
Maybe not everyone ask with the backgound to bother someone...
faceI've prepared buildings for a entire city, all fit in 1024 individually custom 256x256 texture maps using one single 8192x8192 texture. Very daunting.. Now, its time to place out all these low poly trees I have, and different clusters of houses.. If I can do this without a huge .obj it would be sooo awesome