Problem with OctaneRender Viewport in MAX 2013-Kepler build

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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A2Zen
Licensed Customer
Posts: 59
Joined: Mon Jul 16, 2012 6:38 am

Hello Octane guy :O
I just try one simple scene with only teapot model and 1 octane light and using an Octane camera and I can not see anything...
I also try to change environment color to white... not work


I have read about the issue of kepler card and install the correct build already .
My Standalone work fine but the plugin version for this build is still not working...

I included a screen shot also..
Problem-Max2013Plugin-Kepler.jpg
Do I need some thing more in the setup process ?

System Info:
Core i7 920 with 8GB ram
GTX670 2G
Win7 x64
3dsMAX 2013 x64
Octane v1.0 beta 2.58e

Regards,

NIRUT
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

A2Zen wrote:Hello Octane guy :O
I just try one simple scene with only teapot model and 1 octane light and using an Octane camera and I can not see anything...
I also try to change environment color to white... not work


I have read about the issue of kepler card and install the correct build already .
My Standalone work fine but the plugin version for this build is still not working...

I included a screen shot also..
Problem-Max2013Plugin-Kepler.jpg
Do I need some thing more in the setup process ?

System Info:
Core i7 920 with 8GB ram
GTX670 2G
Win7 x64
3dsMAX 2013 x64
Octane v1.0 beta 2.58e

Regards,

NIRUT
Just tried. Everything works fine.
Are you sure you use this version?
http://render.otoy.com/forum/viewtopic.php?f=27&t=21983
A2Zen
Licensed Customer
Posts: 59
Joined: Mon Jul 16, 2012 6:38 am

I think I used the correct zip file..

OctaneRender_for_3ds_max_2013_COM_v1.0_beta_2.58e_Kepler.zip

and I never install any of the octane plugin for 3dsMAX before

It looks like there are not any geometry in my OctaneRender Viewport

Do you have any idea about this problem?

Thanks for your reply!

NIRUT
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

A2Zen wrote:I think I used the correct zip file..

OctaneRender_for_3ds_max_2013_COM_v1.0_beta_2.58e_Kepler.zip

and I never install any of the octane plugin for 3dsMAX before

It looks like there are not any geometry in my OctaneRender Viewport

Do you have any idea about this problem?

Thanks for your reply!

NIRUT
Have you activated your plugin licence?
A2Zen
Licensed Customer
Posts: 59
Joined: Mon Jul 16, 2012 6:38 am

It is activated...
as the screen I attached for you
Problem-Max2013Plugin-Kepler2.jpg
I have use a 30 days trial of nPower PowerTranslater for importing a nurb to MAX . Its not expire yet but I wonder if this plugin will have any effect for Octane?

But my simple test is not using any feature for nurb at all it's just standard MAX model...

I confirmed that the Standalone build is working fine...
Working-Octane-Kepler.jpg
Most of my job is done with vray but I decide to go with Octane after I see a very nice speed and very easy to setup a material...
But I cant do job in a standalone app because I need a very interactive way to test and changing material and/or a model in the scene so integrated plugin is the best choice for me...

Do you have any suggestion for me?

NIRUT
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

A2Zen wrote:It is activated...
as the screen I attached for you
Problem-Max2013Plugin-Kepler2.jpg
I have use a 30 days trial of nPower PowerTranslater for importing a nurb to MAX . Its not expire yet but I wonder if this plugin will have any effect for Octane?

But my simple test is not using any feature for nurb at all it's just standard MAX model...

I confirmed that the Standalone build is working fine...
Working-Octane-Kepler.jpg
Most of my job is done with vray but I decide to go with Octane after I see a very nice speed and very easy to setup a material...
But I cant do job in a standalone app because I need a very interactive way to test and changing material and/or a model in the scene so integrated plugin is the best choice for me...

Do you have any suggestion for me?

NIRUT
Can you show your cuda devices tab?
A2Zen
Licensed Customer
Posts: 59
Joined: Mon Jul 16, 2012 6:38 am

Here is the CUDA Device tab...
CUDA-1.jpg
I have 2 VGA cards installed
-ATI radeon HD4850 for my main display
-Geforce GTX 670 only for CUDA

I use Nitrous display mode for 3dsMAX

When I use VRay RT this GTX670 works fine both OpenCL or CUDA engine
I dont know why I cant use the 3dsMAX plugin for Octane... :(

Now I'm just working with VRay RT...

I hope I can use Octane normally like other people :)

NIRUT
A2Zen
Licensed Customer
Posts: 59
Joined: Mon Jul 16, 2012 6:38 am

UPDATE:

Now it's Work !!!!

I solved this by remove the ATI VGA and replace it with another GTX card so I am sure that the problem come from my ATI VGA Driver...

I will make a short details for my problem
- Using 2 VGA cards (ATI HD4850 for display & GTX670 for CUDA) cause me a problem with 3DSMAX Plugin - NO GEOMETRY SHOW IN OCTANERENDER VIEWPORT
- Using 2 VGA cards (GTX560 ti for display/CUDA & GTX670 for CUDA) will be fine !

NOW I am continue my rendering in OCTANERENDER !

please keep up making a good software ;)

NIRUT
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