Black Render

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treddie
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Joined: Fri Mar 23, 2012 5:44 am

Has anyone seen this before? I built this project and when I went to do a test, found out it won't even render an empty Daylight Environment.
Black Render Problem.jpg
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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bepeg4d
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assuming that you are working with c4d... it could be that there is a c4d physical sky object active that blocks the octane environment :roll:
ciao beppe
treddie
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Thanks for your reply, bepeg4d. I will check. Based on what you suggested I think I MIGHT know what it is. I had a light source object that did not export from C4D to OBJ, but I never gave it any light source qualities...just default material. I will look at that, but as far as any other things in the C4D project like a sky object, I never added one...Not that I didn't brain fart while building the project. :). It is very late and I need to get to bed, but will check in the morning.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
treddie
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Before I head off to bed, I did notice that in C4D, I made the light source object as a 2D plane. Which brings up the question...Can Octane deal with a 2D surface, or must the object always be 3D volumetric?
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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glimpse
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..it should be ok =) i mostly use planes as emiters, work just fine!
GeoPappas
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treddie wrote:...I made the light source object as a 2D plane. Which brings up the question...Can Octane deal with a 2D surface, or must the object always be 3D volumetric?
2D planes as light emitters are fine. Just make sure that the normals are pointing in the direction that you want the light to point.
treddie
Licensed Customer
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Joined: Fri Mar 23, 2012 5:44 am

OK...Looks like it was a corrupt C4D build. I had 41 pushbutton lamps that were very tiny. When I increased their size and rebuilt the file, everything worked out OK. Makes me wonder if this is another one of those scaling artifacts, maybe not too different from the black "bed bugs" problem I had about a month ago.

Thanks, everyone for the replies. So I also know now that 2D surfaces are no problem in Octane.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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