My 1st Octane Render - Exterior

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afzznana
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Joined: Fri Dec 23, 2011 11:26 pm

This is great really. I didn´t expect to be this easy to pull out an image from Octane.
Any suggestion how to make grass looks real.

There is too much still for me to learn i guess.

Comments and critics are welcome!
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render01_daylight.jpg
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glimpse
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very nice atmosphere, Afzznana!

As for grass You can add some masked planes here and there ( like near the side walk) to have not so perfectly traight borders =) other thing to keep in mind doing any arch viz work is trying to keep vertical lines paralell. Pluss adding a bit more shallow Dof, that would blur the folage in front and some things far behind concentrating on the house object (it this case house) would help to gain way better visual impact too.
3rdeye
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The render looks kool mate !!
afzznana
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glimpse wrote:very nice atmosphere, Afzznana!

As for grass You can add some masked planes here and there ( like near the side walk) to have not so perfectly traight borders =) other thing to keep in mind doing any arch viz work is trying to keep vertical lines paralell. Pluss adding a bit more shallow Dof, that would blur the folage in front and some things far behind concentrating on the house object (it this case house) would help to gain way better visual impact too.
Thanks glimpse.
I'll try it.
afzznana
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3rdeye wrote:The render looks kool mate !!
Thanks 3rdeye. I'm still wanna to improve.
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rappet
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I am impressed this being your first OR rendering :!:
I have to say I still have to make my first one being a newbee as well
My suggestion to improve is to make the horizon less empty by adding trees or other background objects... Now it is a very empty hard horizontal line in the back that makes it look unnatural.
Greetz and show us your improved version.

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ROUBAL
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Very nice scene. I can imagine that there is the sea behind the house at lower level...
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
sdwhitton
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Hi there

my input would be - yes definitely make the camera and target level - i.e. same Y in Octane

and then the paving in the foreground - I'd be tempted to model this - in 3DS Max you could go back to the original spline, and rather than simply extrude this - add a 'garment maker' modifier to it
this would give a nice patchwork of Voronoi shapes, which you could then edit poly and inset, and then add a noise modifier to lift it up and down in Max's Z to further randomise it, and then shell it...

and again agree with the grass blades - could just use the ribbon paint object tools to scatter a few along the edge to break up the junction with the paving..

I'd give the foliage a glossy material too..
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590

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afzznana
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Joined: Fri Dec 23, 2011 11:26 pm

tenx rappet, ROUBAL & sdwhitton. your ideas & comments are grateful. I'll try it.
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