first exterior scene - housing

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mpessoa
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Joined: Mon Feb 28, 2011 1:17 pm

good evening
would like to share this work with you. a few suggestions and criticism would be nice to make it more realistic

First shot: is illuminated with a hdri (texture environment) but how can I get some nice shadows
Second shot: i change the mesh preview environment to daylight
Attachments
img01a.png
img02.png
Last edited by mpessoa on Mon Jul 02, 2012 11:15 am, edited 1 time in total.
thiago
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The second looks much better. Mabe you could put the light source a little bit down to make the shadows more dramatic. You could also add a white plane behind the camera to bounce the light and iluminate the dark areas.
Very good job. Congrats..
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Elvissuperstar007
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from where this grass?
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Dmitry Lebedeff
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share the secret of the creation of this herb?
3rdeye
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I also want to know how did you do the grass :)
mpessoa
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@thiago: thanks for the suggestions with the white plane i will try it. what about the shadows of the white plane? Unfortunately, there is no switch for casting shadows.

the grass topic: i was inspired by Maciek and have even played a bit around. just used a simple plane, copy and rotate them a little scale in the z-direction, and then use a grass image + alpha.

so, that´s the secret :)

the only problem with this technique is the point of view (camera angle) and sometimes the direction of the light source.
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Elvissuperstar007
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share grass))) textures please!!!!! :oops:
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mpessoa
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Joined: Mon Feb 28, 2011 1:17 pm

hi there,

sorry for the late reply, i´ve been a little bit busy...
so here is the link: http://www.flyingarchitecture.com/downl ... xtures.zip :)

ciao
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gabrielefx
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good work!

use Forest Pack pro to instance billboards, it rotates them facing the camera.

Regards
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mpessoa
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Posts: 7
Joined: Mon Feb 28, 2011 1:17 pm

thanks for the tip with billboards but Forest Pack pro is only available for 3ds max...
I use rhino, will try to write a script for it... :?

cheers
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