Hi,
i made this simple cubes with 3 different Glass-Materials... How can i delete this big black Refractions?
Thank you!!!
Glass Refraction...!?
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http://www.larsnaglerworks.com
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http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
increase GI bounces if you use Path Tracing or PMC
I think you are using Direct Light kernel. Increase specular depth.
I think you are using Direct Light kernel. Increase specular depth.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
gabrielefx wrote:increase GI bounces if you use Path Tracing or PMC
I think you are using Direct Light kernel. Increase specular depth.
...right, i changend to pathtracing...
THANK YOU!!!
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.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1