Hey Guys,
Here's my first Blender fluid test. Of course rendered in Octane using materials from the database.
Some Whiskey please
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- liquid orange
- Posts: 54
- Joined: Sat Dec 11, 2010 11:43 pm
Looks cool. I like it. I think the picky people here will find something but I like it. Maybe the ice rocks yould use some fracture on the inside. Now they look not so real and just like a bumpmap.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- thiagobulhoes
- Posts: 77
- Joined: Wed Jun 02, 2010 8:10 pm
- Location: Brasil
- Contact:
good job, try to do a simulation with a higher resolution, the fluid was a little thick.
- liquid orange
- Posts: 54
- Joined: Sat Dec 11, 2010 11:43 pm
Thank you guys, i will try it next time with a better resolution. 

Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
Nice, but (picky people here
) that liquid stream feels like it's coming from a hosepipe (strong flow, coming from low angle and too thick) not gently pured from a bottle. It's thickness is the main problem - consider that you cant get such flow from a bottle, because there is no pressure acting on the liquid inside and air must enter while the liquid exits. So when you model your inflow object for the simulation, make it half the thickness of the actual bottle neck and you'll get the right stream thickness.

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
- liquid orange
- Posts: 54
- Joined: Sat Dec 11, 2010 11:43 pm
Thank you Matej, I will some new tests.
Hardware: Nvidia GTS 450, core 2 quad q6600, 8 GB Ram
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3
Software: Win 7 64, Blender 2.65, OctaneV1.0 RC3