Just tried yesterday on a scene to do a small pan motion on the camera, quite far away from origo (something like -6000,9000,2000 in global values).. The camera motion got crazy, when rendered in Octane and it started to get a really jerky motion.. Placing everything under a null, and center the whole scene worked, but its still a little limiting. Is there a decimal problem/restriction in how large scenes we can do?
/Regards Peter
Animation too far away from origo gets screwed :/
Octane uses floating point precision, which has a limited precision. If this is a problem depends both the distance between the camera position and target, and on the distance between the camera position and the origin. If the camera is this far from the origin, the camera will start acting weird because of rounding errors if the position–target distance gets lower than about 0.20. Zooming out a bit will stop the weird behavior.
--
Roeland
--
Roeland
If you haven´t a crazy aperture, you can maybe use an other native unit size.
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578