BUG!!! Texture showing up inverted upon conversion

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
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So i was testing 2.58f and i found the same problem with 2.58e, for some reason, this particular texture shows up inverted when converted from std mat to Octane Glossy Material, i say inverted because in trying to find why its was doing that, i ticked the "invert" tick in the Image texture map and it showed the right color...another test i did, i left "inverted" ticked off and just messed abut tiny bit with the specular color swatch and the texture showed up correctly in the Mat editor and also in the render...the odd thing is that it was just this texture that was suffering from this, if i create a new diffuse mat and apply the same texture to this material it does not have that problem, it shows ok, plz see pic for reference.

"Std_Fusca.jpg" file is the original Standard material prior to conversion,

"Oct_Fusca_Render.JPG" is after clicking convert button as u can see all reds show up bluish

"Oct_Fusca_Render1.JPG" is after playing abit with Specular color swatch.

I cannot thing of anything other than a Bug in this case :).
Attachments
Oct_Fusca_Render1.JPG
Oct_Fusca_Render.JPG
Std_Fusca.JPG
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

nildoe wrote:So i was testing 2.58f and i found the same problem with 2.58e, for some reason, this particular texture shows up inverted when converted from std mat to Octane Glossy Material, i say inverted because in trying to find why its was doing that, i ticked the "invert" tick in the Image texture map and it showed the right color...another test i did, i left "inverted" ticked off and just messed abut tiny bit with the specular color swatch and the texture showed up correctly in the Mat editor and also in the render...the odd thing is that it was just this texture that was suffering from this, if i create a new diffuse mat and apply the same texture to this material it does not have that problem, it shows ok, plz see pic for reference.

"Std_Fusca.jpg" file is the original Standard material prior to conversion,

"Oct_Fusca_Render.JPG" is after clicking convert button as u can see all reds show up bluish

"Oct_Fusca_Render1.JPG" is after playing abit with Specular color swatch.

I cannot thing of anything other than a Bug in this case :).
Can you send me the original scene?
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nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

scene sent Karba, thx for looking into it

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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