I had some thoughts like maybe it would blend through the materials through the volume or something.

Anyway the best thing to do is some experiments, and here are my results:
Model is simply a cube with different colored scatter volumes on each face.



So apparently what happens is that volume materials don't mix at all and are not even recognized through the volume except for at the surface for transmission/index/reflection values.

This isn't too bad but I wanted to call this to attention as I think it would be pretty cool if materials were volumetric too (not entirely sure how that would work though, that's for Refractive Software to figure out)
