Viewport issue - rendering wrong "view"
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When I have one view open and set to the only camera (an Octane camera) and I render with view set to the same camera, and area-to-render set to view, and time output to “single”, how come I sometimes get a what appears to be a different frame than the one displayed in my viewport?
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
I think I figured it out. I think I broke the binding between my camera and its path through the building.
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build