Maya's camera should be exported correctly.
(for correct matching you should set its 'Fit Resolution Gate' to 'Horizontal')
Your issue is certainly caused by a scale problem.
Check if you've the latest version of the script that's not handling the scale.
(if I remember well Bazuka removed the rescale things in the script)
And set the 'Obj File Unit' in the octane 'OBJ Mesh Import'...
Beta 2.2 RC1: Maya exporter plugin (unofficial)
Moderator: JimStar
I know there hasn't been a new version of this exporter in awhile, and for the most part the current one works pretty well.
One feature missing that would be useful to a lot of people would be the option to select .exr and .png 16-bit file types for animation sequences. I believe some of the other exporters have this now, and it would be great to have that in the Maya one! If I had any programming skill I would gladly do it myself, but unfortunately I don't
One feature missing that would be useful to a lot of people would be the option to select .exr and .png 16-bit file types for animation sequences. I believe some of the other exporters have this now, and it would be great to have that in the Maya one! If I had any programming skill I would gladly do it myself, but unfortunately I don't

Core i7 920 | 12 GB RAM | Nvidia GTX 470 & 260 | Win Vista x64 | Maya 2012.5 x64 | Octane beta2.57
- PolderAnimation
- Posts: 373
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
is this problem solved? of is the octane maya plugin still not available of maya 2013?Meathead wrote:Does not work with Maya 2013dam!
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
It seems to be working alright for me. Make sure you have the latest version of the plugin? 2.5 I believe. (granted there hasn't been a new version for a long time)
Core i7 920 | 12 GB RAM | Nvidia GTX 470 & 260 | Win Vista x64 | Maya 2012.5 x64 | Octane beta2.57
- mainframefx
- Posts: 127
- Joined: Fri Feb 03, 2012 1:52 pm
- Contact:
I got a little in to MEL script and added an option that I was missing.
You can now choose the output format when rendering an animation. All possible formats (PNG, PNG 16bit, EXR and EXR Tonemapped) are available.
I also changed the padding, before it was xxx.001.png now it's xxx_001.png

Download: Cheers
Paul
You can now choose the output format when rendering an animation. All possible formats (PNG, PNG 16bit, EXR and EXR Tonemapped) are available.
I also changed the padding, before it was xxx.001.png now it's xxx_001.png

Download: Cheers
Paul
Last edited by mainframefx on Wed Aug 08, 2012 2:05 pm, edited 1 time in total.
i7-3930K@4,8GHz | 64GB RAM | 2x GTX 560 Ti 448 | Windows 7 x64 SP1
i7-3930K@4,2GHz | 32GB RAM | 1x GTX 560 Ti 448 | Windows 7 x64 SP1
i7-2600K@4,4GHz | 16GB RAM | 1x GTX 560 Ti 448| 1x Quadro 2000D | Windows 7 x64 SP1
i7-3930K@4,2GHz | 32GB RAM | 1x GTX 560 Ti 448 | Windows 7 x64 SP1
i7-2600K@4,4GHz | 16GB RAM | 1x GTX 560 Ti 448| 1x Quadro 2000D | Windows 7 x64 SP1
- videoprice
- Posts: 23
- Joined: Mon May 14, 2012 7:41 am
Paul, thank you very much for your job. Finally!!! Your script work perfect!!! Thanks again:)mainframefx wrote:I got a little in to MEL script and added an option that I was missing.
You can now choose the output format when rendering an animation. All possible formats (PNG, PNG 16bit, EXR and EXR Tonemapped) are available.
I also changed the padding, before it was xxx.001.png now it's xxx_001.png
I haven't tested it very much. Please report any bugs if you encounter one.
Download: Cheers
Paul
- mainframefx
- Posts: 127
- Joined: Fri Feb 03, 2012 1:52 pm
- Contact:
You're welcome guys, thanks for testing it 

i7-3930K@4,8GHz | 64GB RAM | 2x GTX 560 Ti 448 | Windows 7 x64 SP1
i7-3930K@4,2GHz | 32GB RAM | 1x GTX 560 Ti 448 | Windows 7 x64 SP1
i7-2600K@4,4GHz | 16GB RAM | 1x GTX 560 Ti 448| 1x Quadro 2000D | Windows 7 x64 SP1
i7-3930K@4,2GHz | 32GB RAM | 1x GTX 560 Ti 448 | Windows 7 x64 SP1
i7-2600K@4,4GHz | 16GB RAM | 1x GTX 560 Ti 448| 1x Quadro 2000D | Windows 7 x64 SP1
First of all.. i really appreciate your job.
There is little problem we have..
if i want to use camera only option. Octane imports many unwanted copy of obj files. and this error causes very big time losses in big scenes.. (double voxelizing, parsing faces etc.)
if i unmark the checkbox of camera only option.. There is no problem..
i hope you response quickly..
cheers..
There is little problem we have..
if i want to use camera only option. Octane imports many unwanted copy of obj files. and this error causes very big time losses in big scenes.. (double voxelizing, parsing faces etc.)
if i unmark the checkbox of camera only option.. There is no problem..
i hope you response quickly..
cheers..
If it unoffical exporter, where is official ? 

My english is bad. Sorry D:
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |