2.58e Kepler build (only for who wants to use GTX6xx)

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Hello everyone

This update only for who want to use GTX6xx cards.
It is still not fast enough.

DOWNLOAD
3ds max® 2010: http://www.refractivesoftware.com/plugi ... Kepler.zip (55MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... Kepler.zip (55MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... Kepler.zip (55MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... Kepler.zip (55MB ZIP File)

Thanks
gbambo
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Location: San Francisco, CA, USA

Got it! Will provide feedback shortly. Very excited ...
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
gbambo
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Joined: Tue May 15, 2012 11:29 pm
Location: San Francisco, CA, USA

So I have run several tests. I am thrilled with the results! Full scene at full HD resolution at a viable speed for rendering walkthroughs, with enough sample depth to keep noise to acceptable levels. Now I can finally start tuning the scene, especially the indoor lighting. I will try to post some benchmarks and sample renders in coming days.

Thanks a million. I feel great about my investments.

I highly recommend the Kepler based GTX 670. Performance may not be optimized yet, but at 70% the developers estimate presently, a GTX 670 still seems a best buy. Not to mention the 4gb of vram!

My opinion? Refractive Software Octane Render is 5-stars in beta. And the support is even better.
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

gbambo wrote:So I have run several tests. I am thrilled with the results! Full scene at full HD resolution at a viable speed for rendering walkthroughs, with enough sample depth to keep noise to acceptable levels. Now I can finally start tuning the scene, especially the indoor lighting. I will try to post some benchmarks and sample renders in coming days.

Thanks a million. I feel great about my investments.

I highly recommend the Kepler based GTX 670. Performance may not be optimized yet, but at 70% the developers estimate presently, a GTX 670 still seems a best buy. Not to mention the 4gb of vram!

My opinion? Refractive Software Octane Render is 5-stars in beta. And the support is even better.
Problem is GTX580 is faster GTX680 in Octane at this moment.
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Jaberwocky
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be aware that the latest beta Driver 304.48 issued a few days ago by Nvidia supports Cuda 5 Preview release edition, so if this Octane release was made using Cuda 5 , installing this driver may improve things further.

http://www.nvidia.co.uk/object/win7-win ... er-uk.html
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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glimpse
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Mm.. Soon to be time to look for a hardware update =)
please, post some benchmarks guys..

P.S. @KARBA might be a good idea to post something like '690, 680, 670, etc' in threa's topic, to some guys that have no idea what is that Kepler. Way not all knows, what is Kepler and Fermi, what they differ. By that, providing some information You might lead new guys in forum to corect thread instead of forcing them to create another thread..'i do have 680, but octane don't work..' =)
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Karba
OctaneRender Team
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glimpse wrote:Mm.. Soon to be time to look for a hardware update =)
please, post some benchmarks guys..

P.S. @KARBA might be a good idea to post something like '690, 680, 670, etc' in threa's topic, to some guys that have no idea what is that Kepler. Way not all knows, what is Kepler and Fermi, what they differ. By that, providing some information You might lead new guys in forum to corect thread instead of forcing them to create another thread..'i do have 680, but octane don't work..' =)
fixed )
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nildoe
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Location: Maputo-Mozambique
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I'd Like to know something, is thie texture limit still present when using the GTX6xx Cards?!

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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nildoe
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@Karba,

Can you tell us (me) if 1 GTX680 is faster or than 2 x GTX480? i know from you earlier post that its Slower than gtx580.

@gbambo

What is your experience regarding texture limits and what card did u have before the gtx670? if u had a gtx480 do u find its the same speed?Slower?Faster?

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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justix
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Posts: 585
Joined: Sat Feb 27, 2010 8:01 pm

gbambo wrote:So I have run several tests. I am thrilled with the results! Full scene at full HD resolution at a viable speed for rendering walkthroughs, with enough sample depth to keep noise to acceptable levels. Now I can finally start tuning the scene, especially the indoor lighting. I will try to post some benchmarks and sample renders in coming days.

Thanks a million. I feel great about my investments.

I highly recommend the Kepler based GTX 670. Performance may not be optimized yet, but at 70% the developers estimate presently, a GTX 670 still seems a best buy. Not to mention the 4gb of vram!

My opinion? Refractive Software Octane Render is 5-stars in beta. And the support is even better.
What is your benchmark at this stage? I was looking to swap my GTX470 for a GTX670 2GB (waiting to unleash the power within) I can feel Refractive doing the magic trick... :shock:
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
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