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orion_uk
Licensed Customer
Posts: 713
Joined: Tue Oct 25, 2011 2:56 pm

Sorry, I dont mean to be offensive but rotating around an object SUCKS!, try to smoothly rotate around a character, the character ends up tilting forward or backwards at an angle to the left/right rather than looking like its standing still with the camera going around the character on one axis!

Attempting to rotate the camera from a front on view to a side view results in the character tilting its head towards you while looking like its standing on a slope! It would help of there was a tilt left/right button or a nav cube even!

Draging left/right does not feel right! For me, I simply want to rotate from a front view of my character to a side vew with out having to spend AGES trying to make my character look like its standing straight again on a side view like it was when viewing from a font facing angle!

It feels like drag and hope you get the right angle rather than presise movement/camera rotation!

I really like OR but struggle so much with navigating. Its a battle to navigate and not part of a fluid production process!

While the video below did help a little, its did not resolve the issue I feel I am facing :(

http://www.youtube.com/watch?v=lKuRkRS3Rhg
Last edited by orion_uk on Wed Jun 20, 2012 2:07 pm, edited 1 time in total.
http://www.Neil-Isted.com
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mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

This is often a export problem.
Set camera "Up" to 0 1 0 or use the camera target picker.

Cheers, mib.
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orion_uk
Licensed Customer
Posts: 713
Joined: Tue Oct 25, 2011 2:56 pm

Set camera "Up" to 0 1 0
Wow!
That made such a difference! Thank you so much ;)
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
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Reggie
Licensed Customer
Posts: 56
Joined: Thu Mar 22, 2012 7:10 am
Location: Los Angeles

This problem literally comes up once every 2-4 weeks. This should just be set automatically or something, it's obviously a bug.
GTX 470 | 16 gigs | AMD 1090T | Win7-x64 | Maya til death!
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roeland
OctaneRender Team
Posts: 1823
Joined: Wed Mar 09, 2011 10:09 pm

If something exports the up vector different than [0 1 0] we need to keep it that way, otherwise it would be impossible to export a camera that is not standing straight up.

--
Roeland
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