Pleas if Possible Add Blend Material support

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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nildoe
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So Like the title says..Would be very nice if we could use the blend material with Octane to blend 2 material with a Mask.. would it be to hard Karba?

This would be very useful for things like wet roads and water puddles on other irregular/regular surfaces

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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gabrielefx
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it's called mix material.
all my materials are blended with or without masks.. You can stack several mix (I donno what's the Cuda limit)

Probably you are asking for normal blending (fresnel) or multiple mix blending with several slots like the Vray blend material.
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nildoe
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I know about the mix material, but maybe i dunno how to use it effectively, if i have a road for example or a dirt road where i want certain parts of the road to have water puddles, i would normally use an Unwrap Mod to unwrap the road and then paint blk and white map where i can tell max white is either the water material or the blk parts is the water material and i can have a blurred edge between to smoothen the transition...i tried to do that with mix but was unsuccessful... ill try a bit more

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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