Can export materials from 3ds Max

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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gbambo
Licensed Customer
Posts: 68
Joined: Tue May 15, 2012 11:29 pm
Location: San Francisco, CA, USA

All I have access to in standalone is colored clay preview. When I inspect material nodes, they are all named "Wire_####". When I open exported material library in notepad, I see only pastel colored glossy materials where exported, which is nothing like what I requested. Confirmed that materials was selected in export script (Max2octane_1.022h).

Also, export script throws error immediately upon opening. "Unknown property: "type" in $Object:OctaneCamera_002 @ {...]"

I am excited to have gotten this far. It has been two weeks and this is the first time I have been able to render the entire scene. I just need my materials back.

All materials were Octane materials or materials that had been converted successfully as determined by partial scene previews using the plugin.

Thanks to anyone who can illuminate these issues. I have read the entire manual and search the forums diligently.

PS: Am I missing any updates?
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gbambo wrote:All I have access to in standalone is colored clay preview. When I inspect material nodes, they are all named "Wire_####". When I open exported material library in notepad, I see only pastel colored glossy materials where exported, which is nothing like what I requested. Confirmed that materials was selected in export script (Max2octane_1.022h).

Also, export script throws error immediately upon opening. "Unknown property: "type" in $Object:OctaneCamera_002 @ {...]"

I am excited to have gotten this far. It has been two weeks and this is the first time I have been able to render the entire scene. I just need my materials back.

All materials were Octane materials or materials that had been converted successfully as determined by partial scene previews using the plugin.

Thanks to anyone who can illuminate these issues. I have read the entire manual and search the forums diligently.

PS: Am I missing any updates?
Exporter doesn't support plugin materials.
Why do you need to export scene to standalone?
gbambo
Licensed Customer
Posts: 68
Joined: Tue May 15, 2012 11:29 pm
Location: San Francisco, CA, USA

That is really surprisingly bad news.

I have two machines. And two CUDA capable cards in them. The laptop has a high res display and can run 3ds max, but cannot render my scene because it only has 1gb vram. The desktop has a lo res display and 4gb vram, but cannot run 3ds max for reasons I cannot fathom. It also has a Kepler based card which means it could not support the 3ds max plugin I was dependent on for assigning materials. I am very surprised to learn that plugin materials cannot be exported (especially since button says export obj/mtl).

Is there anyway for me to render on my desktop but model on my laptop? I really thought I could do that. I keep stepping in little gotchas and this project is going nowhere.

Reassigning all the materials in the standalone seems daunting, especially since layers are not supported and I cannot easily reach everything by turning off intervening objects. Plus a lot of materials were converted materials and therefore I would be starting from scratch with half of them.

I guess I could find a way to reassign materials by swapping in standalone, since I assume there is a one-to-one correlation between the exported "clays" and the original materials, but I do not know how to correlate them as the exported materials just have random numbers in the names. Plus this would take a lot of time for each new render I do.

If I could get my hands on a 3ds Max plugin that was Kepler capable, it would solve all my problems and I could just work on the desktop.

What do I do now? I only just bought the card, having missed that Kepler cards are not supported. It is a GTX 670. Downgrading to any equivalent non-Kepler card would cost a fortune, as they are twice the price and I really need the vram.

This was the first time I got the whole scene to render.
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gbambo wrote:That is really surprisingly bad news.

I have two machines. And two CUDA capable cards in them. The laptop has a high res display and can run 3ds max, but cannot render my scene because it only has 1gb vram. The desktop has a lo res display and 4gb vram, but cannot run 3ds max for reasons I cannot fathom. It also has a Kepler based card which means it could not support the 3ds max plugin I was dependent on for assigning materials. I am very surprised to learn that plugin materials cannot be exported (especially since button says export obj/mtl).

Is there anyway for me to render on my desktop but model on my laptop? I really thought I could do that. I keep stepping in little gotchas and this project is going nowhere.

Reassigning all the materials in the standalone seems daunting, especially since layers are not supported and I cannot easily reach everything by turning off intervening objects. Plus a lot of materials were converted materials and therefore I would be starting from scratch with half of them.

I guess I could find a way to reassign materials by swapping in standalone, since I assume there is a one-to-one correlation between the exported "clays" and the original materials, but I do not know how to correlate them as the exported materials just have random numbers in the names. Plus this would take a lot of time for each new render I do.

If I could get my hands on a 3ds Max plugin that was Kepler capable, it would solve all my problems and I could just work on the desktop.

What do I do now? I only just bought the card, having missed that Kepler cards are not supported. It is a GTX 670. Downgrading to any equivalent non-Kepler card would cost a fortune, as they are twice the price and I really need the vram.

This was the first time I got the whole scene to render.
Ok, I will make build for kepler cards tomorrow.
gbambo
Licensed Customer
Posts: 68
Joined: Tue May 15, 2012 11:29 pm
Location: San Francisco, CA, USA

That is absolutely sensational! I will keep my eyes open. You guys know how to take care of customers!
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
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