Everything is fixed. Woohoo!
Bubtest, No Headpad, C4D Clean Now (View 1, 2, 3).jpg
These images do not show any of the prior issues. To do it, I adjusted my work flow so that Lightwave is no longer in the loop. Even though this means extra vertices in the OBJ file that Creo exports (these have nothing to do with the normals), I will just have to accept the larger file size. So now I go the following route:
CREO > C4D > Octane.
To make it work though, I have to go around C4Ds import function and use Riptide's importer. This makes it possible to get around C4D's faulty importer. But then I cannot use Riptide's exporter. It crashes Octane! So I use the OctaneExporter to get the file out of C4D and ready for Octane.
Thank you Roeland for your help on the "watercolor" problem. And thanks go out to Proupin and Jaberwocky, for suggesting Riptide and MeshLab, respectively. Although I am n ot using MeshLab at this point, it could very well get me out of a trouble spot in the future, so it is now part of my toolkit.
As soon as I add the fabric headpad and get my textures completed for the helmet and put it in the studio setup I made, I will post some final renders.
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Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.