OctaneRender™ Standalone v1.0 beta2.58e (obsolete)

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treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

The watercolor look is almost completely gone now. I think it's still there but VASTLY improved. In some spots I don't see it at all.
Creo-C4D Riptide Import-C4D OE Xport (2.57 to 2.58e Comparisons).jpg
You can't see it in these images, but the zigzags are still there, unchanged. I really think that is a C4D problem. Especially since I just did another refractive test with another scene, using the same workflow as when the bubble would fail, and it's perfectly fine. This time, the refractive was a solid glass object, not a hollow one. I am going to test the same object but next with a thin surface instead of a complete solid to see if it behaves like the helmet bubble.

I think it is also possible that there is something intrinsically different about the bubble mesh from other meshes. Even though I have re-xported it from Creo, and the vertex normals are exported, maybe Creo did something unique that is difficult to interpret by other loaders. At any rate, Octane has zero problem with the mesh when it comes straight out of Creo. Unfortunately, I can't then combine it with other meshes easily for the single OBJ that Octane requires.

Thank you very much for your time on this Roeland. Much appreciated. :)
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Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Btw, is there anyway you can set a degree slider for the smoothing angle on materials?! It seems to be set to 90 degrees internally, but the way I model, I usually have a smoothing threshold at about 20-30 degrees. It would be very very helpful, to be able to set your own smoothing angle :)
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
Inciner
Licensed Customer
Posts: 57
Joined: Mon Oct 18, 2010 4:55 am
Location: Russia, Spb

х64 zip is about 15Mb?
Please, fix it)
Яussian engineer (AutoCAD+LISP/Blender 2.69/3dsmax/Mypaint/GIMP) | win7x64 + GT525m DELL || win8x64 16Gb RAM 2x GTX 770
treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Inciner > My x64 zip for 2.58e came in at 64.8Mb. Try re-downloading it if you haven't already. May be something happening with your internet connection.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
slimSpencer
Licensed Customer
Posts: 6
Joined: Thu May 31, 2012 12:58 am
Location: Germany / Aschaffenburg

64bit-zip (windows) also broken for me... (15M).
E3-1230v3 | 8G | gtx 750 Ti | win 8.1 | blender + octane standalone
PeterCGS
Licensed Customer
Posts: 437
Joined: Tue Apr 13, 2010 2:36 pm

Theres nothing wrong with the x64 file, so download again if it didnt work first time.

Sorry misread.. I downloaded the .exe installation file.. .Zip file does indeed not work :O
Last edited by PeterCGS on Sun Jun 17, 2012 9:02 am, edited 1 time in total.
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
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roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

I will look at it on Monday. If the zip file doesn't work, try the installer.

--
Roeland
gbambo
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Posts: 68
Joined: Tue May 15, 2012 11:29 pm
Location: San Francisco, CA, USA

I am running this under Windows 7 x64 with an nVidia 301.42 WHQL driver and a GeForce GTX 670 - 4mb video card. It merely announces "GTX 670 (failed)" while displaying a uniform grey screen. This is true of both of the Demo Suite test scenes I tried. This is odd, given that no one else trying using a 670 on v 2.58 reports any trouble. Any insights? I bought this card three days ago specifically for Octane support, having misread the compatibility list's reference to the 570 as referring to a 670.

PS. The title bar says "2.58d", though Help and the install folder refer to "2.58e"

Thanks
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
mib2berlin
Licensed Customer
Posts: 1194
Joined: Wed Jan 27, 2010 7:18 pm
Location: Germany

Known issues
The new Kepler architecture (GTX680, GTX690 and others) is not supported yet. We have not been able yet to get satisfactory performance with
the new CUDA version required for these cards.
You need the kepler build:
http://www.refractivesoftware.com/forum ... 33&t=20911

Mib.
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
gbambo
Licensed Customer
Posts: 68
Joined: Tue May 15, 2012 11:29 pm
Location: San Francisco, CA, USA

So the Kepler build works, but my 3ds Max plugin still fails. Is there a Kepler build of the plugin? I was expecting the standalone fix would be all I need and that the plugin made calls out to the standalone. Guess that is not true?
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
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