What is going on with Octane development? Cycles better?

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mbetke
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Is there a featurelist somewhere about Blender and Cycles?
I looked a bit on their Wiki but wasn't able to found a feature list whats in at the moment vs Octane.

Used Blender only a bit for compositing evaluation but got After Effects then. The UI is so much different there from 3dsmax plus I don't know how it deals with DWG and Sketchup files. So I didnt looked deeper into Blender. But definitly some potential to reduce running costs if they could compete with 3dsmax and have unbiased rendering.
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matej
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mbetke wrote:Is there a featurelist somewhere about Blender and Cycles?
I don't know about a feature list summary, but you can go through the manual topics and get a picture of what is currently available.
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Akanaro
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It might just be a case of the lead developer finding his feet in his new job and the new company working on allocating resources for the completion of this project. At least that's what I tell myself. Lol.

If worst comes to worst we can just cancel our payments with our credit card companies on the base of goods not delivered. No sweat.
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matej
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Who is the lead developer anyway? I thought that by now there would be new programmers on the project, but still all I see is Roeland doing most (all?) of the core coding, with Karba maintaining the 3ds plugin. While being the main (only?) programmers they also do daily forum support, write learning material, basically all the work associated with the product... :roll:

I still don't see any benefits of the Otoy takeover or important changes since 2011... (don't tell me you need 6 months only to move furniture around the new office and a company with money cant find qualified personnel in this timespan)
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pixelrush
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Well truth be known I think they got landed with the purse strings for something they did't really want/understand/know the full story about. Wouldn't surprise me if the staff actually becomes less. :roll:
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larmannjan
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Octane is a great render engine. The problem for me is having to export every time. It's a pain. I wish octane would also do some speed improvements. Although its important to have clean code otoy should also add new stuff. One thing missing is pos pro effects or at least passes. I wish I could add some motion blur or some glare.
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kavorka
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larmannjan wrote:Octane is a great render engine. The problem for me is having to export every time. It's a pain. I wish octane would also do some speed improvements. Although its important to have clean code otoy should also add new stuff. One thing missing is pos pro effects or at least passes. I wish I could add some motion blur or some glare.

They just hired someone to work on post effects, so you're in luck :)
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thiagobulhoes
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I understand nrygpu. I am a Blender user too, and the blender comunity was one of the first software comunity that adopt Octane render, but we dont have a official blender exporter yet, exporting times with octan with complex scenes is a pain, o the otherside whe watch cycles evolution in a very good direction ( sorry , but is true), with very interesting node structure and inputs, i am sure that soon another render engines will start to copy cycles render nodes.
for exaple, this new feature we are waiting a long time from octane
http://blenderartists.org/forum/showthr ... -Rendering

so, I am a blender user, and i buy a license in the beginning of octane render, i trusted in the company, no just as curiosity, but i pay to help octane render development, but unfortunally i am disappointed with octane as blender user.

sorry my bad english
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JimStar
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thiagobulhoes wrote:i am sure that soon another render engines will start to copy cycles render nodes.
Octane can't just "copy cycles render nodes", as it has absolutely another, its own nodes structure and these "BSDF" shaders are incompatible with Octane's nodes ideology... But it is not nessesary - Octane (and other renderers) can just use the cool Blender's node-graph capabilities and have its own node-types there...
thiagobulhoes wrote:so, I am a blender user, and i buy a license in the beginning of octane render, i trusted in the company, no just as curiosity, but i pay to help octane render development, but unfortunally i am disappointed with octane as blender user.
Don't worry.;)
RealityFox
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Proupin wrote:From the moment we all paid for this software, we become costumers, so it's not about 'take it or leave it' anymore... if a user feels decieved, they really should say it... if everyone is ok with it, that is, we don't want to hurt anyone's feelings

I don't want to be forced to pay for their renderfarm service, and I think I'm gonna flip if there's no option to do an offline renderfarm for DR. That would be just plain greedy

I agree and I was slightly tricked into buying Octane. During their beta they said that their would be a blender plugin for it. Sadly they removed it and the future was unsure. A mod recently said that a Developer was found for it and so hopefully they will start working on it. Once they have a plugin for blender for integration than Octane will be a very good option if someone does not wish to use Cycles. That being said can a mod actually confirm that their is something being worked on now? And if there will be a beta for the plugin in a few months or something?

I am happy with Octane so far (although haven't been able to use it a lot) and despite feeling a little bit tricked into buying it expecting a blender plugin, the price was fairly set and I enjoy the overall quality of the renders it produces. I have a few projects I wish to use with it soon so hopefully I'll get my money's worth from it.
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