Hi,
How to correctly use the files generated by ShaderMap?
Files are:
- Diffuse
- Displacement map
- Normal map
- Abient occlusion map
- Specular map
- DUDV map
If someone could explain to the best present would be nice. I enclose two sets of generated files.
http://www.artystyczne.nazwa.pl/pliki/set-1.zip
http://www.artystyczne.nazwa.pl/pliki/set-2.zip
Attached Thumbnails show textures that are found in sets.
Regards,
How to correctly use images for bumb and specular
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- Attachments
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- 1 specular map.jpg (29.27 KiB) Viewed 944 times
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- 1 normal map.jpg (29.34 KiB) Viewed 944 times
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- 1 DUDV map.jpg (74.47 KiB) Viewed 944 times
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- 1 displacement map.jpg (27.3 KiB) Viewed 944 times
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- 1 diffuse.jpg (45.29 KiB) Viewed 944 times
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- 1 abient occlusion map.jpg (17.27 KiB) Viewed 944 times
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- 2 specular map.jpg (41.31 KiB) Viewed 944 times
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- 2 normal map.jpg (38.05 KiB) Viewed 944 times
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- 2 DUDV map.jpg (69.37 KiB) Viewed 944 times
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- 2 displacement map.jpg (13.07 KiB) Viewed 944 times
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- 2 diffuse.jpg (47.98 KiB) Viewed 944 times
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- 2 abient occlusion map.jpg (1.54 KiB) Viewed 944 times
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
In the translation from Polish to English helped Google Translate
Hi skibbbi,
The files that are of use to Octane are the diffuse, specular and normal map.
Load/connect these to the diffuse, specular and normal map properties of a glossy material.
Just remember that if you change the scale of the diffuse texture then change the scale of the others (specular and normal) to match.
An easy way to do this is to create a material macro with a float input pin that is linked to the scale properties of all three images.
Cheers
Chris.
The files that are of use to Octane are the diffuse, specular and normal map.
Load/connect these to the diffuse, specular and normal map properties of a glossy material.
Just remember that if you change the scale of the diffuse texture then change the scale of the others (specular and normal) to match.
An easy way to do this is to create a material macro with a float input pin that is linked to the scale properties of all three images.
Cheers
Chris.