more renders to come
edit:
few adjustments on each still.
pt vs pmc
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Last edited by gabrielefx on Sun Jun 10, 2012 6:23 pm, edited 3 times in total.
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
thank you,Pullakk wrote:Amazing as always.
How did you do that carpet...that must be modeled.
it's Max fur
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- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
Amazing job Gabriele!
I like your comparison between PMC and PT, all settings and materials where leaved the same?
why the toothbrushes in PMC doesn't have any color?, and why such a difference with the soap and perfume bottle refractions?
I'm in love with your last render, render time?
waitnig for your next job!
Saluti,
Paolo

I like your comparison between PMC and PT, all settings and materials where leaved the same?
why the toothbrushes in PMC doesn't have any color?, and why such a difference with the soap and perfume bottle refractions?
I'm in love with your last render, render time?
waitnig for your next job!

Saluti,
Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi, I did few adjustments on objects position and materialspaoloverona wrote:Amazing job Gabriele!![]()
I like your comparison between PMC and PT, all settings and materials where leaved the same?
why the toothbrushes in PMC doesn't have any color?, and why such a difference with the soap and perfume bottle refractions?
I'm in love with your last render, render time?
waitnig for your next job!![]()
Saluti,
Paolo
The full resolution renders are at 2560x1810
PMC 10 hours
PT 7 hours
PMC renders have less noise but you need more hours
What I have discovered is:
In the case we have a good illumination we should select the PT kernel, on the contrary we will use the PMC.
I analyzed the best renders created with Arion and iray. The users don't use tiny emitters and use hdrs. They don't put in the scene the ceiling.
If we render an object inside a closed box we will get few samples/second. If we delete the ceiling and put an hdr the samples will be 10X more.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
super!, yours tests are lot helpful for the refractive's community
...unfortunately most of the time the ceiling couldn't be "hidden", should be fantastic if inside octane there was the option for the objects to don't cast shadows
hoping the best for the next releases of octane.
Saluti,
Paolo

...unfortunately most of the time the ceiling couldn't be "hidden", should be fantastic if inside octane there was the option for the objects to don't cast shadows

hoping the best for the next releases of octane.
Saluti,
Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
About that - you can set a slight transparency to the ceiling and the render will be faster and still see the ceiling.
core2duo 8400 CPU,4GB ram,1GB gtx 280 video,win xp 32 bit
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
It's a good tip!lenreed wrote:About that - you can set a slight transparency to the ceiling and the render will be faster and still see the ceiling.
I use the same tip to create a slight transparent hemispherical sky passed by the sunlight.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- lzanlorenzi
- Posts: 53
- Joined: Fri May 28, 2010 3:00 pm
great work as always gabrielefx. but 7 hours with 4 gtx 480.. is too much, no? i think you have same results using biased renders, like vray in brute force mode. just my opinion.
hugs
hugs
Wn 7 64 / I7 870 / 8gb / GTX470
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Oh yes.lzanlorenzi wrote:great work as always gabrielefx. but 7 hours with 4 gtx 480.. is too much, no? i think you have same results using biased renders, like vray in brute force mode. just my opinion.
hugs
If you look at the render with the rotated camera you will notice a more natural illumination.
The other renders were illuminate with 3 rectangular lights (two hidden) behind the camera.
I don't like artificial or tricky illumination, these results are similar to many Vray renders I do.
In Octane the light is distributed naturally, it goes everywhere.
In Vray using bruteforce for primary and secondary rays you can't achieve natural illumination using only one sky portals and two thin emitters behind the mirror.
In Vray you will get splotches, dark areas and a lot of noise except if you pump the dmc sampler.
Gpu render it's in a early state. I'm waiting for the next Kepler gpus to get 3x performances.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB