OctaneRender® for 3ds max® v1.0 beta 2.58d[TEST]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

really nice work with the live database..

now it looks like a logical upgrade would be to do a search window..
and I got quite used to using the slate editor, so a drag and drop option would be quite beneficial, but for a first version the database upgrade is great..
now it is obvious that the this plugin can be upgraded with a lot of functions, the material converter is making life easier, and this is a great help, now I'm gonna have me a fun time browsing through the materials
now it would be real nice if we could download a certain category, maybe that would be beneficial to the server since it could work with less connections
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

buggy wrote:Thank you for releasing this!

Forgive me if I am missing something, but I don't see any instructions for how to download liveDB materials and bring them into Max. Also, is there an easy way to download the full material library or does it have to be one material at at time?
Just use LiveDB section in render settings.
buggy
Licensed Customer
Posts: 159
Joined: Thu Oct 07, 2010 1:16 am

Never mind! I think I have figured it out.
I see that there is a new button to access the liveDB from within the OctaneRender Settings dialog.
One small thing I notice is that when I attempt to place the Titanium material into the material editor, it won't go. The other metals seem to have no problem. Perhaps it has something to do with it being at the bottom of the list. No big deal but I thought you might want to check it out.

Access to the liveDB is a wonderful addition! Thank you so much.
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

buggy wrote:Never mind! I think I have figured it out.
One small thing I notice is that when I attempt to place the Titanium material into the material editor, it won't go.
I will check it
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

corrugated metals also dont seem to load, some materials overlay materials that were there before.. the material editor looks correctly loaded but sometimes they turn out completely different that what is represented roughly 15% of materials didnt load properly, maybe I need another test run and write down the ones that do not load
nrygpu
Licensed Customer
Posts: 66
Joined: Fri Feb 17, 2012 4:14 pm

adriano.ol wrote:How about 3dsMax 2013?
I would also really like to see an update for Max 2013. Thanks!
User avatar
nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

Some of the Materials that wont go into MEditor

Daz_Skin_material
Asphalt_2
white leather

more...

it creates the folders in windows explorer but nothing goes in there or the MEditor..could it be a problem on my side or is it a bug? alotta materials dont seem to go...

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

maybe there should be a flag besides the materials, as to report the non working ones easily..
also some checking if the material is already in the temp folder, easier to load like that than fetching it from the server every time
Post Reply

Return to “Autodesk 3Ds Max”