A few minor issues with the Max plugin

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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petermax
Licensed Customer
Posts: 192
Joined: Thu Mar 15, 2012 7:04 pm

Bugs/ issues/ suggestions for improvement that I notice with the max plugin. Don't want to start a new thread for each so I'm putting them all in here.

1) When I have a map or just color assigned as the environment? Is there a way to control the power? The power setting that is there does not have any effect?

2) When assign materials I often have to set a value or color? Can we add a simple map to facilitate assigning this to multiple material parameters, so they can all be controlled via one. Very useful for multi materials.

3) When assigning a live DB material, instead of assigning them to a slot, can we have an option 'assign to a new slot', because with dozens of slots in an existing scene I don't know which specific slot specifically is available. Or is there an easy way to do this??
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

petermax wrote:Bugs/ issues/ suggestions for improvement that I notice with the max plugin. Don't want to start a new thread for each so I'm putting them all in here.

1) When I have a map or just color assigned as the environment? Is there a way to control the power? The power setting that is there does not have any effect?

2) When assign materials I often have to set a value or color? Can we add a simple map to facilitate assigning this to multiple material parameters, so they can all be controlled via one. Very useful for multi materials.

3) When assigning a live DB material, instead of assigning them to a slot, can we have an option 'assign to a new slot', because with dozens of slots in an existing scene I don't know which specific slot specifically is available. Or is there an easy way to do this??
1) You can use Octane Environment Texture for that.
2) I will add this in next release.
3) I will think about it.
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gabrielefx
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3) drag and drop
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petermax
Licensed Customer
Posts: 192
Joined: Thu Mar 15, 2012 7:04 pm

Karba wrote:
petermax wrote:Bugs/ issues/ suggestions for improvement that I notice with the max plugin. Don't want to start a new thread for each so I'm putting them all in here.
1) When I have a map or just color assigned as the environment? Is there a way to control the power? The power setting that is there does not have any effect?

1) You can use Octane Environment Texture for that.
yes, however I can't change the power, is that right?

gabrielefx wrote:Re: A few minor issues with the Max plugin
3) drag and drop
gabrielefx wrote:3) drag and drop
I'm referring to the live db ... i don't think drag and drop works there?


I have another question:

4) vray mesh lights, is there a way I can convert them to octane lights automatically? it's a pain setting up and positioning 20 mesh lights again
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

petermax wrote:
Karba wrote:
petermax wrote:Bugs/ issues/ suggestions for improvement that I notice with the max plugin. Don't want to start a new thread for each so I'm putting them all in here.
1) When I have a map or just color assigned as the environment? Is there a way to control the power? The power setting that is there does not have any effect?

1) You can use Octane Environment Texture for that.
yes, however I can't change the power, is that right?

gabrielefx wrote:Re: A few minor issues with the Max plugin
3) drag and drop
gabrielefx wrote:3) drag and drop
I'm referring to the live db ... i don't think drag and drop works there?


I have another question:

4) vray mesh lights, is there a way I can convert them to octane lights automatically? it's a pain setting up and positioning 20 mesh lights again

1) You can change power inside octane inveronment texture.
3) it is possible
4) that is not easy to get geometry from this light. I have to think about it.
petermax
Licensed Customer
Posts: 192
Joined: Thu Mar 15, 2012 7:04 pm

re 1) ok I found it, thanks
re 3) yes, but you need to assign it to a slot first right? I'm talking about assigning to a new empty slot or drag and drop on a slot would be even easier... or make it a max library
re 4) would be nice, it's not a major deal, it's easy enough to re-create the lights
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
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