Rendering without "keep environment"
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I am doing an animation where I want the environment to affect the scene, but not be rendered. The problem is when I render it out, the object has very jagged edges where it cut the environment out. is there anyway to change this so it is smoother?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Ok, after some testing, I narrowed it down (and also realized that keep environment doesnt affect the render, just the viewport).
My .pngs that are rendered out have no problems with this blockiness, it only happens when I make it into a video. I use blender to make it into a video. Does anyone else use blender like this and know how to getrid of this problem, or does anyone use another program that wont cause this?
My .pngs that are rendered out have no problems with this blockiness, it only happens when I make it into a video. I use blender to make it into a video. Does anyone else use blender like this and know how to getrid of this problem, or does anyone use another program that wont cause this?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
Maybe it has something to do with premultiply alpha not enabled in compositing node ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.