Materials look different Plug vs Standalone? Floattexture?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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petermax
Licensed Customer
Posts: 192
Joined: Thu Mar 15, 2012 7:04 pm

just bought max plugin

I can really see the potential here, so far so good, but a few problems...

same scene, same materials, same sun light, same everything... but the material looks different? max vs standalone, how is this possible?


also I got a multi material with 30 odd sub materials... I want to assign the same specular value eg. 0.1 to some, how do I do that? Like have one control map for all? Do I have to use falloff?

thanks
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

petermax wrote:just bought max plugin

I can really see the potential here, so far so good, but a few problems...

same scene, same materials, same sun light, same everything... but the material looks different? max vs standalone, how is this possible?


also I got a multi material with 30 odd sub materials... I want to assign the same specular value eg. 0.1 to some, how do I do that? Like have one control map for all? Do I have to use falloff?

thanks
Do use use the same camera/imager settings?
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