OctaneRender® 1.025 beta2.57 release [obsolete]
I have to admit, I was worried when I first heard about Refractive being acquired. Since then you've been getting things done. Way to go guys. Thanks for the update.
AMD-1100T 6 core, GTX-590 & GTX-480 1.5GB, 16GB 1600MHz RAM, 1TB WD 6GB/s, Win7 64bit, Blender 2.68a for Octane 2.2, Octane 1.20, Blender/Octane Server 2.2
got it 

Win 7 64 Bit, Xeon W3565 4cores 8threads @3.20GHz, 24 GB RAM, Geforce GTX 590 & 680, Blender (latest build)
Great to see copy and paste! So simple and useful 
I do have a problem with the number of textures. Apparently max is 64 which is a big problem since I have scenes with sometimes 100s of textures?
Is there a way around this problem other than buying the max version and using layers?
Also I've reduced the number of objects as much as possible and the textures I need seem to be loading ok, but every time I change a light, or do some minor adjustments to cause a reload I get close to 100 Error messages that it can't load the texture... but it does not say which!
Please show this error only once on mesh load and NOT for every reload and provide a list of files it can't load NOT an error message for all 100 files!
This is sooooo annoying!

I do have a problem with the number of textures. Apparently max is 64 which is a big problem since I have scenes with sometimes 100s of textures?
Is there a way around this problem other than buying the max version and using layers?
Also I've reduced the number of objects as much as possible and the textures I need seem to be loading ok, but every time I change a light, or do some minor adjustments to cause a reload I get close to 100 Error messages that it can't load the texture... but it does not say which!
Please show this error only once on mesh load and NOT for every reload and provide a list of files it can't load NOT an error message for all 100 files!
This is sooooo annoying!
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
Pleeease if you're going to stick with cuda lobby the developers to increase this ridiculous 64 map limit!! It's insanely small! 256 should be the bare minimum!
One more thing: Could you please add a sensible error messages like how many textures were loaded for each category, and how many one is over the limit. I'm going to run into this problem all the time and I suspect many, many others. This may alleviate the issue to degree in the sense that's it's easier to manage, right now it's a nightmare trying to figure out what to delete.
One more thing: Could you please add a sensible error messages like how many textures were loaded for each category, and how many one is over the limit. I'm going to run into this problem all the time and I suspect many, many others. This may alleviate the issue to degree in the sense that's it's easier to manage, right now it's a nightmare trying to figure out what to delete.
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
one more thing re the 64 map limit, just throwing it out there... wouldn't it be possible for octane to handle this internally?
Like take 4 1000x1000 but internally combine them and hand it over as 1 x 2000x2000 texture to cuda?
Is that feasible in any way? Because in that would only limit by vram instead of number of textures.
Like take 4 1000x1000 but internally combine them and hand it over as 1 x 2000x2000 texture to cuda?
Is that feasible in any way? Because in that would only limit by vram instead of number of textures.
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB