OctaneRender® for 3ds max® v1.0 beta 2.58d[TEST]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Otoy® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 beta 2.58d.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011 & 2012 / 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.

Note that this plugin product is built against OctaneRender® Standalone v1.0 beta 2.58, which does not include instancing and object motion/transform editing.
When OctaneRender® Standalone 2.6 is released during the next weeks, the plugin will be updated shortly thereafter to include the new functionality of 2.6.
However, due to the fact that the plugin is tightly integrated in 3ds max, and requires no file IO for changes to scene or object motion, moving objects, changing scene geometry and rendering animations is already MUCH faster than with the old 3ds max export script and file IO with the standalone version, so don't be dissapointed until you actually try it. You will notice rendering animations straight from within 3ds max® is very fast. (for example: what takes 5 minutes to export/import with file IO using exporters takes 20-30 seconds with the plugin product version)

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


DEMO VERSION AVAILABILITY

Currently there is no demo version available of the 3ds max® plugin product.
We will be providing one soon sometime in january after the christmas holidays.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.

NEW FEATURES SINCE LAST RELEASE:
  • LiveDB material support. You can download octane materials and convert it to max format. All textures will be saved to disk.
  • Lock resolution button for octane viewport
BUG FIXES SINCE LAST RELEASE:
  • Material convertor crash on some types of materials and textures.
DOWNLOAD

We have 3 separate archives available for download, for Autodesk® 3ds max® 2010, 2011 and 2012.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to dowload one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... _2.58d.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _2.58d.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _2.58d.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.
rob72inmo
Licensed Customer
Posts: 38
Joined: Thu May 27, 2010 11:39 am

thanks
amd 1090t 6 core 16 gigs ram wind 7 ult. 2 gtx 285
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GR1F1TH
Licensed Customer
Posts: 33
Joined: Fri Jul 16, 2010 3:55 pm

You might want to edit that to say "LiveDB" instead of "lifeDB"
Very excited and will use the LiveDB materials now. Thanks!
i7 920, 12Gigs Ram, 120GB SSD, 1x 590GTX 1x 465GTX, Windows 7 x64 Pro,
3DS Max 2012-13, Octane 3DS Max
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

GR1F1TH wrote:You might want to edit that to say "LiveDB" instead of "lifeDB"
Thanks
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

GR1F1TH wrote:Very excited and will use the LiveDB materials now. Thanks!
Yes, please test it and let me know about any issues.
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mbetke
Licensed Customer
Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Thanks for the update! THe last test versions were really stable for me. And I work with a lot of renderings at the moment.

Only thing is the generation of a multi-mat with 10-20 id's. Its a bit slow even if I don't changed the materials. Maybe some chached or saved preview picture would be nice which only gets updated after I touched the material values. Now I have to wait for 5-8 sec before everything has been generated and I can access the material. Scrolling down the multi-mat window is also a bit slugish.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
[email protected]
Licensed Customer
Posts: 9
Joined: Tue Mar 06, 2012 2:46 pm

I m really so happy today thanks:)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

mbetke wrote: Only thing is the generation of a multi-mat with 10-20 id's. Its a bit slow even if I don't changed the materials. Maybe some chached or saved preview picture would be nice which only gets updated after I touched the material values. Now I have to wait for 5-8 sec before everything has been generated and I can access the material. Scrolling down the multi-mat window is also a bit slugish.
I see. We will fix it next time.
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Thanks Karba

Will test it.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Karba

Initial report.

looks good...... but with a couple of problems.

1) imported database materials with maps will not display in the Max Viewports, whereas local materials made with maps will.

2) if you load a database material into an existing slot EG replace an existing material in that slot , it will not update on the object in the max viewport.You need to manually reapply it in the materials Editor,however if you adjust or change the material in that slot directly , it automatically adjusts on the object.

I was testing it using the standard max material editor, not the slate editor.
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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