Image resolution
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
That's what shift does, likewise zooming in and out does not distort as long as you don't move the camera. Just try it, do a render, zoom in like 3x factor, and use shift to render a 3x3 grid, it's exactly the same
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
ill def try that
thanks
thanks
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
I'm a little confused and maybe a little SLOW TOO
I see how the lens shift works great. Depth of field etc all kept in tact. BUT if you have a 1000x1000 res and you lens shift ONLY your only generating portions of a 1000x1000 right? So when you piece it together and crop you will end up with same thing.
If you zoom in at all are you not changing everything about your camera view and hence dof etc?

I see how the lens shift works great. Depth of field etc all kept in tact. BUT if you have a 1000x1000 res and you lens shift ONLY your only generating portions of a 1000x1000 right? So when you piece it together and crop you will end up with same thing.
If you zoom in at all are you not changing everything about your camera view and hence dof etc?
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
yeah mate just tried it
.... no autofocus or vigneting etc... when I zoom in the whole DOF gets radically whacked. Maybe I am messing up with something...
I realize it is probably my user error...
But I can't seem to get it going
Any chance you can send me a scene that works for you with something really basic like a sphere or something... ?
Must in my moron mode

I realize it is probably my user error...

Any chance you can send me a scene that works for you with something really basic like a sphere or something... ?
Must in my moron mode

Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
ok, i read ur post... zoom in by changing the FOV, not by middle mouse button dragging in and out, that moves the camera and ruins everything (doing a proper test right now)
Last edited by Proupin on Sun May 27, 2012 6:05 pm, edited 1 time in total.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Yep Im a moron
Thanks that did it
Appreciate the feedback
Peter

Thanks that did it

Appreciate the feedback
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
You can indeed decrease the FOV value and use the lensShift to render the image in tiles. Some more remarks on this:
- If you set the FOV to 1/3 of the original value and render 3×3 tiles the FOV of the stitched image will be slightly less than the original image. For instance to get a 60° FOV you need to set the FOV to 21.79° instead of 20°.
- A lens shift of 1.0 means the image will shift exactly one time the image with or height, so if you render 3×3 tiles you need the values -1, 0, 1; for 4×4 tiles use -1.5, -0.5, 0.5, 1.5 .
If you want to calculate the exact FOV value for the tiles (for example the total FOV is 60°):
- divide the angle by two and calculate the tangens : tan(60° / 2) = 0.577
- divide this by the number of tiles: 0.192
- calculate the arctangens and double the number. 2 * atan(0.192) = 21.79°.
--
Roeland
- If you set the FOV to 1/3 of the original value and render 3×3 tiles the FOV of the stitched image will be slightly less than the original image. For instance to get a 60° FOV you need to set the FOV to 21.79° instead of 20°.
- A lens shift of 1.0 means the image will shift exactly one time the image with or height, so if you render 3×3 tiles you need the values -1, 0, 1; for 4×4 tiles use -1.5, -0.5, 0.5, 1.5 .
If you want to calculate the exact FOV value for the tiles (for example the total FOV is 60°):
- divide the angle by two and calculate the tangens : tan(60° / 2) = 0.577
- divide this by the number of tiles: 0.192
- calculate the arctangens and double the number. 2 * atan(0.192) = 21.79°.
--
Roeland
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Cool
Thanks Roeland
Peter
Thanks Roeland
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Yes, thanks indeed to Roeland.
I have making use of this splitting and it workes perfectly.
I have not tried bi res in octane 2 yet.
Is the maximum res of 8192 still there?
and if so, will this maximum resolution of 8192 be there for a while?
Is the limit it about the total max of 8192x8192 a safeguard for users not to use too much ram,
Or is it not possible yet to program more then 8192 in numbers.
If the first one is the reason, why Is then i.e. 16x4k or 32k2k pixels not possible?
Or is it?
Greetz,
I have making use of this splitting and it workes perfectly.
I have not tried bi res in octane 2 yet.
Is the maximum res of 8192 still there?
and if so, will this maximum resolution of 8192 be there for a while?
Is the limit it about the total max of 8192x8192 a safeguard for users not to use too much ram,
Or is it not possible yet to program more then 8192 in numbers.
If the first one is the reason, why Is then i.e. 16x4k or 32k2k pixels not possible?
Or is it?
Greetz,
4090+3089ti & Quad 1080ti
ArchiCAD25, ofcourse Octane & OR-ArchiCAD plugin (love it)
http://www.tapperworks.com
http://www.facebook.com/pages/TAPPERWOR ... 9851341126
http://www.youtube.com/user/Tapperworks/videos