Image resolution
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Are there any plans to increase the maximum resolution for renders beyond 8192 pixels? I was hoping to do a 12000x6000 and then noticed you can't.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
Just out of curiosity, why do You need so high resolution?
Well i believe that's for print, but.. Rendering smth like 12k would not be very efficient with unbiased renderer, wheather it runs on cpu or gpu..- smth like vray would probably render way faster aproximating (cheating) a bit here and there.
Well i believe that's for print, but.. Rendering smth like 12k would not be very efficient with unbiased renderer, wheather it runs on cpu or gpu..- smth like vray would probably render way faster aproximating (cheating) a bit here and there.
You can do as larger renders as you'd like with the offset feature... turn vignetting all the way down, auto focus as well, zoom in and do several renders with the offset feature, stitch them in PS and voila
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
I love the idea, but still a bit of work as pixels at stitch lines never seem to be perfect and require some post work. Why IS there a resolution limit?
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
I know it's huge. But I wish there was no hard limit because it could mean something as simple as buying a new card to get the needed memory (ouch, in the pocket book, sometimes!). If that is all it takes, that is often times much quicker than having to stitch images together in PShop.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
I also use Octane for large format printing. I typically do a ton of post processing so its not an issue for me, but leaving some overlap when you use lens shift will make them easier to merge.
Regards,
Ben
Regards,
Ben
Debian 7.0 64 | AMD FX-6200 | Geforce GTX480 | 16GB
without vignetting and some overlapping should work perfect... idk, I think it's a hardware/cuda limitation, but not really suretreddie wrote:I love the idea, but still a bit of work as pixels at stitch lines never seem to be perfect and require some post work. Why IS there a resolution limit?
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
How does one do offset with a lens that is not orthographic (or any depth of field etc) Wont you get distortion?
Is there an Offset node it the camera (that is different than just moving it into several new positions) that somehow knows where the full size image center of view is etc ?
I have to do a 12K file to and did not know of atrue offset feature in Octane render.... I do mind doing the occasional edge pixel overlap.... but resizing and warping for lens distortion is a bitch.
Thanks for any offset help.
Does anyone know if you can do offset in Maya withe camera... then the plugin for octane can take care of it?
Peter
Is there an Offset node it the camera (that is different than just moving it into several new positions) that somehow knows where the full size image center of view is etc ?
I have to do a 12K file to and did not know of atrue offset feature in Octane render.... I do mind doing the occasional edge pixel overlap.... but resizing and warping for lens distortion is a bitch.
Thanks for any offset help.
Does anyone know if you can do offset in Maya withe camera... then the plugin for octane can take care of it?
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800