Confused on relation of Plugin v Standalone re materials

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
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gbambo wrote:So does Octane support conversion of all materials in the 3ds Max "Arch + Design" library or only some? Knowing this would help me going forward. Thanks everyone for all the assistance.
What do you mean?
I know only one Arch&Desing material.
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Karba
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Work in progress...
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LifeDB2.jpg
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Karba
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gbambo wrote: However, I am in the midst of a large existing project. And when I hit "Convert", 3ds max crashes with no indication of what went wrong. I am apparently going to have to reassign all materials in my scene and replace them with Octane natives, because of this. This is a very problematic. Anyone have any advice?
I have found the reason of this crash.
gbambo
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I am impressed by your diligence. I would be very interested to hear what you discovered was the cause of the crash.
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
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Karba
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gbambo wrote:I would be very interested to hear what you discovered was the cause of the crash.
This is just my mistake in plugin development.
gbambo
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If I understand you correctly, you are saying there is a bug in the plugin. Is there a way for me to work around it while waiting for the next version of the plugin to be released?
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
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nildoe
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Live db very exciting !!! Cant wait to build my own offline materials off of them :)..thx a million karba!

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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Karba
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gbambo wrote:If I understand you correctly, you are saying there is a bug in the plugin. Is there a way for me to work around it while waiting for the next version of the plugin to be released?
Bug is with standart 3dsmax checker texture.
gbambo
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I tried to remove all references to that texture, but I still have the problem. How do I make sure I am not missing other references to it?

If all references are removed, the material conversion process will work?

Again, thank you for helping me get to the bottom of this.

It inspires faith in where the company can be expected to go in the long-term, which is important, because I am having to learn new skills which represent an investment in your product.
4-core 6gb | Win 7 x64 | nVidia GeForce GTX 670 4gb | 3ds Max Design 2013 | OctaneRender Plugin 1.0 Beta 2.58e Kepler build
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Karba
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gbambo wrote:I tried to remove all references to that texture, but I still have the problem. How do I make sure I am not missing other references to it?

If all references are removed, the material conversion process will work?

Again, thank you for helping me get to the bottom of this.

It inspires faith in where the company can be expected to go in the long-term, which is important, because I am having to learn new skills which represent an investment in your product.
I am going to make a new release next week. I hope that will help you.
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