Beta 2.2 RC1: Maya exporter plugin (unofficial)

Autodesk Maya (Plugin developed by JimStar)

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tchoa
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Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

Hi there

As for having animated textures and to share my answer this recent Refracty's request, you can find a modified version of the lastest bazuka's exporter script at this time here : maya2octane_tchoa.mel
As it is some 'side test release' you've got to use the 'maya2octane_tchoa' command to get the window.
Only animated file textures in maya will be replaced while managing octane's animation rendering with maya.
So it's a bit tricky but suppose you've created an animated texture somewhere and plugged the first element right into an octane's texture reader node... you can have it changed at frame time by creating a corresponding, animated file node in maya as the script will replace it each new frame.
This concern the few lines I added to the current bazuka's script to have 'all' textures animated.
You can report bugs here as it hasn't been tested a lot...
Now it's up to bazuka to include this modification/feature and update the download section here.

Have a good end of the year!

F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
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Refracty
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Hi Tchoa,
I just wanted to post it today and saw that you already did.

Maya folks,
meanwhile you are waiting for the official plugin you can play with this side release.
The mel is based on the Maya Exporter for Maya 2009 and below. So if you want to use it for later release you have to cut and paste the added code.

Big Kudos to tchoa who is a kind of smart genious and spend some time to bring this to live.
I wrote also a script that was able to use animated texture sequences but this one is more easy to use.
Just check it out.
Cheers
Refracty
FDK
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Joined: Mon Jan 30, 2012 5:14 am

Hello everyone.

I cannot find the Maya 2012 plugin.

Any ideas updates/ideas on that matter ???
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erbombo
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Just download the one for maya 2011, then copy to 2012 script folder. That's it!
2600K @ 4.2 + GTX 480 1.5GB + 16GB DDR3
http://www.antoniobosi.com
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Reggie
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Joined: Thu Mar 22, 2012 7:10 am
Location: Los Angeles

Does this script support any layers? I Have a scene with objects in a hidden layer and those are rendering, but the objects that are visible (not layered) are not rendering. Seems like it should be the opposite ;)

Edit: The layered objects are referenced too, is that a known issue?
GTX 470 | 16 gigs | AMD 1090T | Win7-x64 | Maya til death!
tchoa
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Posts: 189
Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

Hi Reggie, the script does not support the display layers neither the render layers.
F
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
Meathead
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Joined: Fri Apr 22, 2011 7:12 am

Does not work with Maya 2013 :( dam!
Demious
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Joined: Mon Nov 07, 2011 8:21 pm

Has anyone addressed the camera issue yet? It's been brought up several times but I don't think it's been addressed.

I've tried everything I can think of; aspect ratios, aperture adjustments, scale changes (maya & octane), FOV adjustments .. I'm at a complete loss.

Any ideas?
Intel i7 860 @ 2.8GHz, 8.00 GB, GeForce GTX 480 (x2), Windows 7 (64) {+2 shelved 680's waiting for Kepler support ;)}
tchoa
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Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

Got no issues. Can you describe yours?
Win XP x64 | Q6600 2.40GHz | 8Go | GTX470 1.28Go // Win 7 x64 | I7 Q740 1.73Ghz | 6Go | GTX460m 1.5Go
Demious
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Joined: Mon Nov 07, 2011 8:21 pm

tchoa wrote:Got no issues. Can you describe yours?
The camera is simply never in the same world space in relation to my model, which makes rendering camera movements impossible.

I can't even narrow down how far off it actually is.. All I know is, it's way, way off. I've tried setting everything to the origin in Maya and moving the camera just 10 units back from origin, just to see if there's some sort of predictable pattern. By the time I find the geometry I've lost track of how far I had to move and in what direction. The camera is always way off center (usually pointing in the complete wrong direction and a HUGE distance away. Even just sending out single frame renders is painful. I'm having to spend about 5 minutes looking for the geometry in my scene and manually positioning the camera within Octane.

Using Maya 2012 and latest version of Octane.
Intel i7 860 @ 2.8GHz, 8.00 GB, GeForce GTX 480 (x2), Windows 7 (64) {+2 shelved 680's waiting for Kepler support ;)}
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