is it a greyscale jpeg ?EricDesign wrote:Don't work is crash 5sec after the texture is load and is .jpeg
can you try loading it in photoshop or something and save it to a png and try again ?
Radiance
is it a greyscale jpeg ?EricDesign wrote:Don't work is crash 5sec after the texture is load and is .jpeg
Radiance no problem is simple object , but if you have lot of alpha map is crash and i have only 254mb use in my video card , sorry about that .radiance wrote:very strange...
i just loaded it in here and it works fine...
did you load it as a 'floatimage' type ?
can you try loading the texture on a simple model, like a cube or so ?
Radiance
i just retry in simple cube and now is crash very bizarre i restarts my computer just for check and i give you feedback.radiance wrote:Hi,
there is a limit:
64 'image' textures maximum.
32 'floatimage' textures maximum.
these are cuda limits that i haven't managed to develop a workaround for.
try to be a bit sparingly with floatimages, try to join some objects and maps if possible into larger ones.
Radiance
Eric, You'd better edit your signature with those hard/software informations…EricDesign wrote:…and my config is :
quad core Q6600
8 gig of ram
nvidia 250GTS with 1gig by XFX
windows 7 64bit
thx.