applying HDRI?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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markwong
Licensed Customer
Posts: 11
Joined: Wed Jan 25, 2012 6:19 am

Hi there,

i'm wondering if anyone has a link or tutorial to using a HDRI map/environment using Octane Render in 3Ds Max? So far the ones i've seen on youtube and quite a few places use V-Ray and its not exactly what i'm looking for.

Thank you so much for your help

Mark
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glimpse
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Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
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There's not so much to write a tutorial about. You simply take textured environment node (not the daylight system, but the other one) & and chose it's options it has to upload an HDR - then You play around with things like gamma, intensity, rotation, scale etc. =) try it, it's reqlly that easy..- if You can't get out with that, drop a line here and i'll make You few screen shots =)
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JJTTBB
Licensed Customer
Posts: 131
Joined: Fri May 28, 2010 10:06 pm

Is there a way to make an HDRI -maybe it is not the correct word- aligned to the camera view? I mean change the scale so that it fits to the camera view... In MaxwellRender terms, this is called screen mapped...
AutoCAD,Revit Architecture, Max Design (all 2012) , Moi3D,Maxwell Render,Octane Render
Intel i7-8Gb RAM - Win7x64 - GTX550Ti
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