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The OCTANE camera how to make the effect of axis camera ? Thank you
How to make a shift camera effects ?
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I was just wandering about that - but the lens shift looks like it only shifts the position.. did anyone try using it
this is the effect which we are talking about!?
this is the effect which we are talking about!?
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- tehfailsafe
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I'm running into this same issue with a vray camera conversion, they used a vray physical cam and shifted it so the vertical lines are straight up and down instead of converging at angles.
I also tried the shift y in octane settings but it looked like it was just sliding the whole image up or down rather than adjusting the tilt.
Maybe we're supposed to use the tilt setting way down and then move the camera back up? I'll give that a shot an see what happens.
I also tried the shift y in octane settings but it looked like it was just sliding the whole image up or down rather than adjusting the tilt.
Maybe we're supposed to use the tilt setting way down and then move the camera back up? I'll give that a shot an see what happens.
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
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Nope, that didn't work, just looked really wierd.
Plus makes it impossible to match the camera to the vray camera I'm trying to convert.
Plus makes it impossible to match the camera to the vray camera I'm trying to convert.
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
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Ah, yes, that does work. Adjusting the target position fixes it, I was moving the camera itself.
However, I guess that's how I assumed the shift-y would function in the first place, like the vray camera. That slider adjusts the position of target and shift, so the center stays where it is.
That way I can match the camera from vray to octane. Otherwise it's never going to be exact.
However, I guess that's how I assumed the shift-y would function in the first place, like the vray camera. That slider adjusts the position of target and shift, so the center stays where it is.
That way I can match the camera from vray to octane. Otherwise it's never going to be exact.
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012