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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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colorlabs
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This happens to me after 20-50 frames (though usually 21 frames for some reason). Every scene I've tried.
Mac OS X 10.8.0 | ASUS GTX 580 1.5GB | MSI GTX 470 | ATI Radeon 6870 | Core i7 2.9Ghz | 16GB
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abstrax
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Ok, let's do it the other way round: This scene doesn't exhibit the problems you have described. Does it work on your puter, too?
bouncing.zip
(170.86 KiB) Downloaded 306 times
Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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bepeg4d
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hi marcus,
i've tried to render a 200f animation of one of my scenes with r13 and export 11c with no problem, than i've tried with your and octane hang on at 183f, i had to end the process to make the exporter working again. :(
ciao beppe
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abstrax
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Thanks Beppe. On which setup did you export/render the scene? Which OS, which GPUs, which drivers and which of the GPUs were used for display and which for rendering?

Has anyone else tried that scene?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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bepeg4d
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On the pc, see the signature, 2x590, 4 GPU for render and also 1 for display, no over tasks, only octane.
If you want i can render it with only 3 GPU and leave the last one only for display :roll:
ciao beppe
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abstrax
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bepeg4d wrote:On the pc, see the signature, 2x590, 4 GPU for render and also 1 for display, no over tasks, only octane.
If you want i can render it with only 3 GPU and leave the last one only for display :roll:
ciao beppe
Yes, could you try that please.

Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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bepeg4d
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ok, with 3 gpu and one for display, octane doesn't hang on but on the mac i have two videocard (one for display and one for octane) and with a very simple animation sometimes it failed and sometime not.
it seems very difficult to reproduce the problem :(
Obviously doesn't happen with r12 and 1.252
ciao beppe
Proff54
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abstrax wrote:Ok, let's do it the other way round: This scene doesn't exhibit the problems you have described. Does it work on your puter, too?
bouncing.zip
Thanks,
Marcus
Hi!
With this scene render stops on the first shot: " Rendering of frame 1 failed. Trying again (5/5) ".
I 4 times started render over again - result former.

The most interesting, that render goes and even the result is save, however the plug-in writes: " Could not render frame 1 on 2011! " And on it all comes to an end.

On my scenes the stop occurs absolutely in different cases on the same scenes.
The problem is not solved.

Forgive for my bad English.
I7 3930K 6 Core+HT 3,3 Ghz / 64 GB Ram / GTX690 for Octane / Quadro4000 for display / Win 7 64 Bit
Proff54
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Idea.

If to disconnect a computer from Internet, such problem does not arise. Now I use such method of the miscalculation of animation.

Respectfully, Anton.
I am sorry for bad English.
I7 3930K 6 Core+HT 3,3 Ghz / 64 GB Ram / GTX690 for Octane / Quadro4000 for display / Win 7 64 Bit
GearCG
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Any update on how Octane for R13 is going?
Windows 7 Home / GTX 460m / i7 740qm / 8GB / C4D r13 and ZBrush 4.2
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