gabriele (or anyone else ) can u plz explain how to export procedurals as textures? this would be a nice workaround for the substance textures and others
Nildo
Are many using export to Octane instead of Max plugin?
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Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
I found myself using the octane standalone half the time, it is still much faster to setup materials than 3dmax
Still the 3dmaxplugin gives us all the things that are missing in standalone, apart from the faster loading times and animation..
the plugin has the light system implemented pretty nicely, turn it on and off, have preset objects like plane, cuve sphere..
moving objects also..
I've been wondering seems that Backburner can be used now, and I checked out this tutorial for backburner and iray http://www.youtube.com/watch?v=wy22-JbM1WM
So it seems if you have two or more computers, that should mean that the memory can be combined into two or more computers or am I wrong.. So you can load 6 gb scenes on two computers running a 580gtx 3gb, because each scene is split into half and recombined
gabrielefx > noticed you mentioned backburner so if you can confirm that, this would mean the memory limitation can be surpassed by using backburner - it splits images into different sizes and than combines them into a single image .. if that works then that means the 3dmaplugin is vastly superior and can overcome much of the limitations that the standalone version has (it is more powerful, only the 3dmax system has it's usual old workflow that slows down the workflow, when compared to standalone octane)
Implementing the octane online material system could speed up the workflow on the octane3dmaxplugin we could import the materials and work on them, much quicker than setting up materials in 3dmax (the standalone has the best approach to materials, pick, select, change materials.. that's easy, max has, a create material, assign material, change material, add another node to add texture, it's at least 5 clicks more, but you can copy/paste everything and use max procedurals)
Still the 3dmaxplugin gives us all the things that are missing in standalone, apart from the faster loading times and animation..
the plugin has the light system implemented pretty nicely, turn it on and off, have preset objects like plane, cuve sphere..
moving objects also..
I've been wondering seems that Backburner can be used now, and I checked out this tutorial for backburner and iray http://www.youtube.com/watch?v=wy22-JbM1WM
So it seems if you have two or more computers, that should mean that the memory can be combined into two or more computers or am I wrong.. So you can load 6 gb scenes on two computers running a 580gtx 3gb, because each scene is split into half and recombined
gabrielefx > noticed you mentioned backburner so if you can confirm that, this would mean the memory limitation can be surpassed by using backburner - it splits images into different sizes and than combines them into a single image .. if that works then that means the 3dmaplugin is vastly superior and can overcome much of the limitations that the standalone version has (it is more powerful, only the 3dmax system has it's usual old workflow that slows down the workflow, when compared to standalone octane)
Implementing the octane online material system could speed up the workflow on the octane3dmaxplugin we could import the materials and work on them, much quicker than setting up materials in 3dmax (the standalone has the best approach to materials, pick, select, change materials.. that's easy, max has, a create material, assign material, change material, add another node to add texture, it's at least 5 clicks more, but you can copy/paste everything and use max procedurals)
Last edited by acc24ex on Tue May 01, 2012 8:13 pm, edited 1 time in total.
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
It will not work by this way.acc24ex wrote: So it seems if you have two or more computers, that should mean that the memory can be combined into two or more computers or am I wrong.. So you can load 6 gb scenes on two computers running a 580gtx 3gb, because each scene is split into half and recombined
Memory is not combined.
And octane doesn't support region/crop render. So stripes don't work.
That's great news!Karba wrote:I am working on it.acc24ex wrote: Implementing the octane online material system could speed up the workflow on the octane3dmaxplugin
So you can't make a GUI inside octane window so it works like octanes material pick? You managed to make the focus pick tool work pretty good..
I think, if you manage to use octanes buttons to pick and change materials - you would make a much faster workflow with 3dmax, maybe this could be a good feature that pushes octanemaxplugin to new users - the transition to 3dmax material was easy because I knew all of the features octane has, but to new users it means learning a new material system that is different to standart or MR materials..
Anyway keep up the good work Karba, with each version you make it look better and filled with more features - I just compared the new Iray 2013, and it has nothing better to offer than octane plugin (you can enable or disable GPU cards, and that's most of the new features), still you need convince a lot more people to start choosing a different render engine because there are way too many engines on the market offering the same excellent performance as the next software, from my experience octane gives the fastest results, from professionals that use vray on their renderfarms, it makes no difference at all they are still going to use vray..
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax