I have a scene with many architectural 3d textured vehicles, octane do not accept more than 32 textures??
please help me, what is the solution !!!!
Maximum number 32rgba TEXTURES
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what is the alternative with sketchup to reduce the number of images
Thank you for your answers.
Thank you for your answers.
In the SKP...
Replace textured materials with plain ones where they are not seen in any detail [or simply remove the texture from that material].
It is pointless using a fine stucco texture for a wall that is only ever miles away.
Ensure there are no duplicated materials - two otherwise identical materials are treated as two separate things in the export/import... [search at SCF for my MaterialConsolidator plugin].
Look through your SKP's materials to ensure no near duplication - e.g. ten tire mapped materials when perhaps two would suffice...
Ensure that there is no weird UV-mapping of textured materials - keep it simple/projected.
there are many free/inexpensive tools to help UV-map materials in SUp so that one material suffices for all facets.
If there is too much distortion in the mapping the exporter has to split the material into two versions using a distorted image for the second version, an OBJ file can only map 3 values but a very distorted/skewed texture mapping uses 4 ! If there are many facets with wildly different UV-mapping then there can be mant variants produced - pushing your material count over the limit...
Separate your SKP into subcomponent SKPs and use export to OBJ for each of these in turn.
You then can import their OBJ [+MTL] files into one combined OCS - giving the ability to texture individual imports [with LiveDB] separately...
Replace textured materials with plain ones where they are not seen in any detail [or simply remove the texture from that material].
It is pointless using a fine stucco texture for a wall that is only ever miles away.
Ensure there are no duplicated materials - two otherwise identical materials are treated as two separate things in the export/import... [search at SCF for my MaterialConsolidator plugin].
Look through your SKP's materials to ensure no near duplication - e.g. ten tire mapped materials when perhaps two would suffice...
Ensure that there is no weird UV-mapping of textured materials - keep it simple/projected.
there are many free/inexpensive tools to help UV-map materials in SUp so that one material suffices for all facets.
If there is too much distortion in the mapping the exporter has to split the material into two versions using a distorted image for the second version, an OBJ file can only map 3 values but a very distorted/skewed texture mapping uses 4 ! If there are many facets with wildly different UV-mapping then there can be mant variants produced - pushing your material count over the limit...
Separate your SKP into subcomponent SKPs and use export to OBJ for each of these in turn.
You then can import their OBJ [+MTL] files into one combined OCS - giving the ability to texture individual imports [with LiveDB] separately...
TIG
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THANKS TIG for your answer
But what is the method of linking two files in one octane?
What is the best plugin for sketchup uv mapp?
But what is the method of linking two files in one octane?
What is the best plugin for sketchup uv mapp?
Go to SCF [the sketchucation.com forum] - there are many Plugins [own index/threads] - recently two new ones were launched by Whatt [<$] and Fredo [$0], there are some others too by thomthom et al, read up on them and try which you think suits your needs best...
AFAIK
You can import several OBJ files into one OCS.
Only one of them can be viewed/rendered at a time.
Upcoming "instancing" should change this...
Something like it IS shown in the LiveDB demo
AFAIK
You can import several OBJ files into one OCS.
Only one of them can be viewed/rendered at a time.
Upcoming "instancing" should change this...
Something like it IS shown in the LiveDB demo

TIG
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Thanks TIG
The ideal would be to import file as OCS xref (as in autocad or sketchup)
The ideal would be to import file as OCS xref (as in autocad or sketchup)