Huge Poly counts and Octane.

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treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

I have an embarrassingly huge file of about 7.5M polys and counting I am testing with. I figure when I finish it, it will be around 10M or so. Has anyone tried to render something this large or larger in Octane? It just seems that it would not be possible with one card. Seems like it would take at least two cards with maybe 3GB of memory on each of them.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

The number of cards is irrelevant, the scene must fit in every gpu memory.

One card, one memory.
Two or more cards, the lowest amount of ram is your limit.
One card, two gpu´s, the memory is used by both gpu´s so you must divide the amound of ram by two.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

So, sounds like models that are extremely complex then are out of the question for GPU rendering. My GTX260 only has 896Mb, and it chokes on simple textures and roughly 2M polys. At 10M polys it seems I would need about 5Gb of memory on each card. I don't think I've seen a a card that goes above 3Gb.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

There are quadros and teslas which have 6gb.
It´s only a question of money but for a job it can be a option.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Man! Those are out of MY price range. Looks like I'll have to optimize my model for different cameras and let the stuff behind the camera go very lodef poly. That's a pain until Octane allows multiple meshes. Then I can build the scene from "building block" parts, switching to lodef when needed for those parts that can't be seen or aren't that detailed in the reflections.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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